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Author Topic: Question on Different Types of Magic  (Read 16569 times)
prophet118
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« on: December 07, 2002, 04:20:01 PM »

ok... so how would i go about using elemental magic, shielding magic....i think thats the only two i need to know about
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prophet118
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« Reply #1 on: December 08, 2002, 01:13:50 AM »

i hope people dont think im an idiot, im just trying to get into the magic system, and find out what can and cant be done...



so really what im looking for, is what vagery, or vageries, would you need to use to summon a lightning bolt... if you truely could
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Jake Norwood
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« Reply #2 on: December 08, 2002, 01:21:29 AM »

Ah...now that's a question I could work with.

I'm not a science whiz, but a lightning bolt is a quick transfer of electrons, yeah? So use movement and vision to force a quick transfer of electrons. Seems pretty reasonable to me. Any of you sorcery bums wanna chime in?

Jake
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prophet118
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« Reply #3 on: December 08, 2002, 01:28:25 AM »

true... supose something of that nature... see the electrons flowing....might work out cool.... i need to sit down with the vageries and just toss out ideas, back and forth... just to see whats there...

kinda had some fun last night messing around with growth..... making yourself grow double your size..also had some fun with growth 3,  composition 3.... especially when i realized that you could disinterate someone......lol
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prophet118
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« Reply #4 on: December 08, 2002, 03:36:25 PM »

i meant to say disintegrate.....lol


also, i found the two spells of none, and one of them in a lightning bolt... so thats all cool, though it does sound feasible that you could do one the way jake described.... that does open alot of things though, meaning that movement is going to be the basis for shielding spells (as noted in the book, there is a shielding type spell) and likely every other "elemental" kind of effect...


i think that it would take at least level 3 in movement, just to be able to harness the energy fast enough though...

yes vision to see what you were doing, but a fire can start because of friction, and friction is caused by one thing moving against another...so it stands to reason that a fireball could be made using movement, and since you are not doing spells, per se, you are harnessing the natural forces, it throws a different slant on it, since most people are used to how magic works from a D&D standpoint.... then again whats to say that this isnt really what your mage in D&D is thinking...


"must cast fireball, must excite the particles at just the right speed"..... maybe who knows....

i think scientist types, and really creative people, are going to enjoy the hell out of the magic system in TROS.... thats just my opnion on it though...lol, i know i enjoy it
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Enoch
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« Reply #5 on: December 08, 2002, 03:43:54 PM »

Well, scientist types usually whine about how one can destroy the world with Movement 3.  

-Joshua
Please note I love ya you scientist types!
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prophet118
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« Reply #6 on: December 08, 2002, 04:36:20 PM »

quite true....i guess i mean the scientific type... scientists in most games i have played in usually think of the game in its most basic terms, and try and mess up the game.....lol
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Irmo
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« Reply #7 on: December 08, 2002, 06:53:24 PM »

Quote from: Jake Norwood
Ah...now that's a question I could work with.

I'm not a science whiz, but a lightning bolt is a quick transfer of electrons, yeah? So use movement and vision to force a quick transfer of electrons. Seems pretty reasonable to me. Any of you sorcery bums wanna chime in?

Jake


True, Jake, but you gotta take the electrons from somewhere, cause if you just strip them off some atoms around you, you're creating quite some positive charge, which might make your lightning bolt transform into a boomerang ;) But of course it is possible to limit the spell to thunderstorm conditions, for example, triggering a lightning before it would form naturally and directing it to a specific site of impact.
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Brian Leybourne
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« Reply #8 on: December 08, 2002, 07:27:09 PM »

IMO you guys are all still stuck in D&D mode.

Why bother with lightning bolts or fireballs? This is TROS. You can do much more damage (if that's your thing), much flashier effects (if that's your thing) and much more interesting stuff (which should be your thing) with TROS sorcery than that.

Think outside the square, guys.

Brian.
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Brian Leybourne
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prophet118
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« Reply #9 on: December 08, 2002, 07:29:56 PM »

Quote from: BrianL
IMO you guys are all still stuck in D&D mode.

Why bother with lightning bolts or fireballs? This is TROS. You can do much more damage (if that's your thing), much flashier effects (if that's your thing) and much more interesting stuff (which should be your thing) with TROS sorcery than that.

Think outside the square, guys.

Brian.


yes, i know that, however the reason i was asking, if because.... well if you read the initial post, you'd know that i asked what would it take to cast elemental magic, and shielding.. im trying to get into the magic system, and see it for what it truely is, im not wanting D&D spells, im just playing in the deep end of the magic pool
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Brian Leybourne
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« Reply #10 on: December 08, 2002, 08:07:43 PM »

That's kind of my point, prophet.

"Elemental magic" and "shielding magic" are containers that don't really work in TROS, without a major overhaul of the magic system anyway.

What you could do, perhaps... hmm... OK, If you're after specifics, how about this.

There's an order, elementalists say, or druids, or some other group for whom you want specific magic powers only. Members join the group and are given specific powers they can use, druids get specific spells to promote tree growth. elementalists get fireball type spells or maybe a few earth based spells or whatever.

What's really happening? A powerful sorcerer is actually behind the guilds power. He's developed specific spells that the order might like. Members have those spells embedded into them, with conditional activation based on command words or gestures or whatever performed by the person the spell is embedded into. To be able to use these spells, perhaps members have to have fractionally gifted blood, not full sorcerers, but priority D perhaps. That way you can have your specific spells tey can use, but there's a valid TROS mechanic behind it.

Why is the sorcerer doing it? It's possible that altruism is his motive, but I think it's far more likely that the spells are also channelling life energy from the recipient back to the sorcerer, giving him a net benefit. Or maybe there's an additional embedded spell they don't know about, one that means he can channel his spell-caused aging to all of his "vectors". They don't notice because there's so many of them they only age a few hours each every time he should age a month, but over time they may start to notice and question their speeded-up aging.

Hows that?

Brian.
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Brian Leybourne
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prophet118
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« Reply #11 on: December 08, 2002, 08:10:02 PM »

actually there is sheidling magic... and it uses movement to slow down the air, so that you are basically hitting solid air... thats straight out of the sample spells..

as for elemental stuff... well i like the ideas that jake had, and i'll admit that you'd have to be careful...but right before a storm, theres alot of positive and negative charged ions...

plus it mentions a lightning spell in the book, under the spells of none section
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Brian Leybourne
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« Reply #12 on: December 08, 2002, 08:12:36 PM »

Ah, I thought you were trying to containerise magic, so one person would have elemental magic only, and another shielding magic only, that kind of thing.

Still, I think my idea (above) is pretty cool. I must use it in my next campaign.

Brian.
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Brian Leybourne
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prophet118
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« Reply #13 on: December 08, 2002, 08:13:21 PM »

i mean, there technically shouldnt be healing spells... but yet there are....mainly using growth, and conquer..theres at least two mentioned in the book, though one is regrwoth, and is a regeneration spell...

its all in how you combine the vagaries...but by telling someone they cant do whatever they want, you lose the mystical nature that surrounds the magic system from this game.... telling someone they cant, is always bad, because the system and spells are left up to us to determine, meaning that its an open ended kind of thing... if i want to make a fireball, its possible...though it would require a bit more time than casting a fireball in D&D... the gist of it is simple, it can be done... it just takes imagination, and the second you say cant, you should put down the book and stop playing.

the whole premise of this game is using your magic to the best of your ability, not someone elses
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prophet118
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« Reply #14 on: December 08, 2002, 08:14:16 PM »

Quote from: BrianL
Ah, I thought you were trying to containerise magic, so one person would have elemental magic only, and another shielding magic only, that kind of thing.

Still, I think my idea (above) is pretty cool. I must use it in my next campaign.

Brian.


nope, just wanted to know various kinds of spells, and how they would go about doing them... simple stuff really
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