Forum changes: Editing of posts has been turned off until further notice.
Started by Walt Freitag, December 20, 2002, 04:25:09 PM
Quote from: In the rule booklet IWhat the Virtues are Good ForUse of some items and abilities, and performing some game actions, depend on having a certain minimum Virtue score. Examples: the book written in a strange tongue that only one with high Knowledge can read, the holy artifact that only the Pious can wield... the artful slave girl who will only be faithful to a man of great Prowess, the political office that only one of highest Esteem can hold, and the wide desert that requires great Perseverance to cross. Such items, abilities, and obstacles will usually specify the necessary requisite as part of their description.Other players will sometimes be looking for people with certain Virtues for various purposes. For example: a Sultan might wish to find a person with sufficient Cleverness and Esteem to fill the office of Vizier...Achieving a particular high Virtue can be a goal in itself. The search for Virtues such as Esteem or Knowledge or Piety is the center of many people's lives.Any time you undertake an action that must be mediated by a gamemaster (such as "I want to try to sneak into the Sultan's treasure room") it is more likely to be successful if you have Virtues appropriate to the method you try to use.Virtue scores are the basis for the Conflict System, and will determine the outcome of most Conflicts between players.MOST IMPORTANT OF ALL: [omitted for now, see below]
Quote from: In the rule booklet IConflict between characters occurs throughout the Arabian Nights. Sometimes this conflict takes the form of actual fighting, but just as often it involves trickery, tests of knowledge, or verbal argument. The outcome of conflict can hinge on a person's Esteem (as onlookers drag the opponent of the Esteemed one off to court) or Piety (as the opponent of the Pious one repents of the wrong he's doing) as easily as on Prowess. Conflict, therefore, takes many forms and has many different outcomes.
Quote from: In the rule booklet IThe dervish will proceed to "tell you a story," But this being an interactive game, you won't just stand there and listen. You will become a character in the dervish's story. You will receive a whole new character sheet and other materials (Virtue card, items, abilities, etc.).
Quote from: In the rule booklet IWhen you exit your story, return to the dervish who sent you there. The dervish will determine what changes, if any, occur in your Virtues. The dervish may ask you something like "what have you learned from this experience?"The Virtue award for participating in stories is based primarily on your role-playing, not on your character's apparent success or failure. For example, if you become a love-struck youth in a story, it might be better to dramatically pine away and die (as so many love-struck youths do in the Nights than to resort to deceit or force to gain the object of your desire.You may or may not gain the Virtue you were looking for, and you may gain some other Virtue instead. Which Virtue you gain is mainly based on which Virtues you demonstrate while playing. You may have to convince the dervish that you have indeed learned something or demonstrated something about the Virtue you seek. Remember that showing negative consequence of the lack of a Virtue can be just as instructive as showing the advantages of possessing it.
Quote from: In the rule booklet ISome story characters are very simple, requiring only a bit of fun role-playing. For example, if you seek Knowledge, you may find yourself assuming the role of a sphinx, asking riddles of those who pass a city's gate.Other story character may be ordinary people, such as beggars, thieves, tradesmen, or slaves... Some story characters are extremely powerful individuals, but they may be asked to use their power only in certain ways or for certain specific purposes. Because this is only a temporary role for you, the dervishes will feel no compunction about putting you in unpleasant or hopeless situations. Don't expect fairness. Role-play whatever fate allots you, and you will be rewarded.Some story characters, like the aforementioned sphinx, may have limitations on the places or circumstances in which they are allowed to interact with other characters. Usually, though, your character inside a story can mix freely with main characters or characters from other stories.In rare cases, when you are in a story, it may be possible or even necessary to go into a story-within-a-story (there are many examples of this in the Nights). To do this, you must go to the same dervish whose story you are already in.
Quote from: In the rule booklet IThe events of the Arabian Nights take place simultaneously on several different "levels" of story. On one level, you are Shahrazad, the storyteller of the Arabian Nights tales. All the other players are also Shahrazad. As Shahrazad, it is your collective responsibility to create and tell tales that will amuse your husband King Shahriyar while also teaching him the Virtues that he needs to learn. How well you do this will determine whether Shahrazad lives or dies.
QuoteMOST IMPORTANT OF ALL: Increasing your Virtue scores is the way to save Shahrazad from the headman's axe. The increase in Virtue scores achieved by all the characters in the game will determine whether King Shahriyar is sufficiently enlightened by your tales to spare the storyteller.