Forum changes: Editing of posts has been turned off until further notice.
Started by Ron Edwards, February 03, 2003, 06:00:04 PM
Quote...but literally getting into the nuts and bolts of theory as the topic of conversation is deadly.
QuoteI'm referring to getting together with some folks to play, and launching into a verbal version of "GNS and related matters of role-playing design," complete with jargon like Stance and Currency and whatnot. My "deadly" comment is based on accounts from Actual Play in which people have found this to backfire.
QuoteRegarding the role thing, I'm suggesting pre-game discussion, yes, but not anything hugely technical or directly, "OK, you play lead guitar" oriented. All this is simply my take and my suggestion, not a prescription or telling you, or anyone, actually what to do. If you think a music-metaphor approach would work for the people you know, then go for it.
Quote from: AlanIt seems that most RPGs try to cast all of the players as lead, and of course all have some formalization of the GM role. Would it be possible to formalize some mechanics for taking a particular "part"?