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Started by Mike Holmes, February 15, 2003, 03:06:37 PM
Quote from: clehrichM.J. wrote that it is difficult to:Quote[*]create an alien creature [*]give it a distinct identity that cuts across all differences between individuals [*]provide multiple cultures which express it as a diversified intelligence despite that essential unity [*]make it interesting to and playable by ordinary gamers.[/list:u][sorry, I don't know how to do bullets]['sokay. I do. Use the list command with * for the bullets all in brackets]For me, this is exactly correct. I think that the first three can be done, but if you accomplish it, many gamers will not be terribly interested.
Quote[*]create an alien creature [*]give it a distinct identity that cuts across all differences between individuals [*]provide multiple cultures which express it as a diversified intelligence despite that essential unity [*]make it interesting to and playable by ordinary gamers.[/list:u][sorry, I don't know how to do bullets]['sokay. I do. Use the list command with * for the bullets all in brackets]
Quote from: Mike HolmesRemember, again, that I write these rants so that I can point people who have not thought about these things to them (hence the disclaimer at the top). As such, most of us here, are probably already giving these things due consideration. At least I hope so.
QuoteJust a few specifics that I'd like to touch on at this point. MJ, people have tried to point out to me that the term race should not apply to Elves, Dwarves, etc, and that they should be called species. For the reasons that I pointed out, and for several other good ones that have been brought up here, I've tried to point out that this is poppycock. Race can serve well.
QuoteAlien PCs. Hmmm. Tough subject. I never suggested that all the myriad cultures that I'd encourage being created have to be available as PCs automatically. Still, with the right caveats in place, why can't we allow players the choice. If you point out that it's an uphill battle, then at least it might weed out the players who are taking the alien for the wrong reasons.
QuoteYes, Simon, thematic reasons are fine for creating a race in a certain way, as long as you realize what you're doing. But even Tolkien had multiple Elven cultures. Making them monolithic seems to do little from My POV to increase "otherworldliness".
QuoteYes, these races make sense in a Gamist game. Which is why the Sim designers need to look out for the D&D presuppositions. You're point about theoretical models is well taken, however. All games need to be plausible, and such models are the basis for this.
Quote from: M. J. YoungIn ancient times, semen was called seed; it was called this for a reason. Ancients didn't understand the fertilization of an egg. They thought that the male planted his seed in the soil of the female's womb, and it grew into another person or creature. They recognized that that soil influenced how it grew; but they did not have any comprehension of the woman contributing the same sort of material as the man.
Quote from: clehrichI think that's Mike's point, extended a bit by me. For me, the point is that this shiftiness of terminology generally masks an unintentional but active racism, and it needs to be stamped out.