*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
July 03, 2022, 12:00:13 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 87 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Print
Author Topic: Realizing Charnel Gods  (Read 9492 times)
Paganini
Member

Posts: 1049


WWW
« on: March 14, 2003, 07:45:10 AM »

Ack! I had a whole bunch typed up, and my computer crashed. Time for the short short version.

The myths are all reall. Evidence: the Carion Fields and the Fell Weapons are real. Carion Fields - rotting bodies of dead gods. Fell Weapons - where'd they come from if not the Old Gods? There's no other magic in the world.

The Fell Weapons were forged by the Old Gods out of their dark passions to maintain the Corpse Wall. Even if humanity forgets the myths (i.e., becomes peaceful) the Fell Weapons remember (i.e., cause death).

The dark passions of the Old Gods live on as the Desires of the Fell Weapons. Desires are things that - if served to extreme - will result in mass destruction.

(So far just baldly stating things hinted at in the suppliment.)

In a social sense, the sheer combat ability of the Fell Weapons would be quite empowering. If you can defeat an entire standing army by yourself, people will not be inclined to go against you . . . unless, of course, they have a Fell Weapon also. It's the ultimate might makes right . . . a Sorcerer can enforce literally any edict he chooses to make. This would make Sorcerers big targets for political control and assasination.

Then, of course, there are the more subtle powers discussed in the other thread. Cover gives you certain skills, Perception gives you insight, etc. (This is really quite cool . . . there are so many ways to make nasty Fell Weapons that the hard part will be deciding on the particulars of any single one.)

So, why would anyone ever take up a Fell Weapon? Even if time has clouded the myths, death follows the Fell Weapons. Here are three ideas I've come up with. Feel free to chime in with more.

1 - You just don't care . . . you want power, and it doesn't matter if people die.

2 - Only the Fell have sufficient power to achieve your goal. The deaths are a deploreable but unavoidable side-effect.

3 - You understand the dire consequences, but wield a weapon despite your reluctance to stand against another sorcerer (or some other insurmountable threat) who has no such misgivings.
Logged

Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #1 on: March 14, 2003, 07:51:33 AM »

Hi Nathan,

You wrote,

Quote
why would anyone ever take up a Fell Weapon?


No one would.

Except that you're the only person in history who is right to do so, given what you have to face, and given the passions that you experience, and how they conflict with the passions of those near to you.

That is Sorcerer.

Best,
Ron
Logged
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #2 on: March 14, 2003, 10:22:08 AM »

There might be some cheap psychos who try to take a Fell Weapon on occasion. These are not PCs, these are the people whom the legends talk about as the many who've tried to control such power, and have died shortly after the attempt. Which is why they lie unused at times.

What Ron's saying is that you're forgetting the arrogance factor. Ted, the corner pharmacist who's sick of traffic noise isn't the guy who picks up a Fell Weapon. Only a Genghis Khan or Adolph Hitler or Napoleon Bonaparte level ego would pick up such a weapon.

People will die because of the ambitions to have the power of a Fell Weapon? Did that stop Hitler? Fifty million casualties or so later, and he's just another of them lying dead in a bunker next to his mistress. So much for reasonable cause, or needing a supernatural weapon to cause the death of untold numbers of people.

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Gordon C. Landis
Member

Posts: 1024

I am Custom-Built Games


WWW
« Reply #3 on: March 14, 2003, 11:11:51 AM »

Well, this is just repeating what others have said in a slightly different way, but it was the "hook" that got me interested in CG:

The Fell Weapons are real.  SOMEONE is going to take up that Power, and change the course of history -  maybe alter the fate of the world.  Who can be trusted with such power?  If you CAN wield a Fell Weapon, how would you dare NOT?

Gordon
Logged

www.snap-game.com (under construction)
Mike Holmes
Acts of Evil Playtesters
Member

Posts: 10459


« Reply #4 on: March 14, 2003, 12:39:38 PM »

Quote from: Gordon C. Landis
The Fell Weapons are real.  SOMEONE is going to take up that Power, and change the course of history -  maybe alter the fate of the world.  Who can be trusted with such power?  If you CAN wield a Fell Weapon, how would you dare NOT?


Right. That's the kind of ego I'm talking about. Douglas MacArthur. V I Lennin. I'm going to take this on because, damnit, there's nobody better for the job than me. Anyone else is weaker and will just do bad things with the power.

This is exactly the rationalization that the "Good Guys" use when picking up such a weapon.

Mike
Logged

Member of Indie Netgaming
-Get your indie game fix online.
Gordon C. Landis
Member

Posts: 1024

I am Custom-Built Games


WWW
« Reply #5 on: March 14, 2003, 01:59:15 PM »

Quote from: Mike Holmes
This is exactly the rationalization that the "Good Guys" use when picking up such a weapon.


And then we get to see if they stay "good guys" - if it's even POSSIBLE for them to stay "good guys."  That's some crunchy story, there.  At least, for me.

Gordon
Logged

www.snap-game.com (under construction)
b_bankhead
Member

Posts: 259


« Reply #6 on: March 14, 2003, 03:46:41 PM »

Quote from: Mike Holmes
People will die because of the ambitions to have the power of a Fell Weapon? Did that stop Hitler? Fifty million casualties or so later, and he's just another of them lying dead in a bunker next to his mistress. So much for reasonable cause, or needing a supernatural weapon to cause the death of untold numbers of people.

Mike


  By the way there are some people who think he did pick up such a 'Fell Weapon', check out the book 'The Spear of Destiny' by Trevor Ravenscroft,which by the way is a good book to read for Sorcerer fans in general ......
Logged

Got Art? Need Art? Check out
 SENTINEL GRAPHICS  
hardcoremoose
Acts of Evil Playtesters
Member

Posts: 669


WWW
« Reply #7 on: March 14, 2003, 10:28:30 PM »

Man, I love you guys.

Nathan, all three of your answers are right.  As are the others postulated by Mike and Ron and Gordon.  And there are probably many more "right" answers (including not wielding one, but where's the fun in that?).

It would have been real easy for me to answer your question for the players at the design level, by writing a hook right into the setting.  And some people think that's what I did with the game's cosmology.  But it's not.

At it's heart Charnel Gods is still Sorcerer.  Yeah, there's all the stuff going on with the Nameless Ones and the other sorcerers, and yes, you will likely get caught up in that.  But at some point, your reasons and choices will become personal, even if they didn't start out that way.  Like Ron said: It's all about what you want, what the people around you want, and what the Weapon wants.

Take care,
Scott
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!