Forum changes: Editing of posts has been turned off until further notice.
Started by Paganini, March 31, 2003, 11:48:56 AM
Quote from: Mike HolmesUm, that would be to assume that Jared intended Squeam to be really Narrativist. To paraphrase the man, "I don't make games that tell stories, I make games that portray some sort of action." Does it really say that Squeam is about making stories about characters in the text? Or did you read that in?
QuoteScott Knipe's Human Wreckage had some rules that were headed in that sort of direction (the protagonists were rated in terms of how many other NPCs had to die before they were toast). I can't recall what game you're refering to me refering to, but I doubt it was It Came From the Late, Late, Late Show. That game only succeeds if the players adhere closely to the textual suggestions about how they should act, and those suggestions do not include trying to bring character stories to a conclusion.
QuoteRemember, these games (Squeam, ICFTLLLS)are both about trying to mimic bad horror movies. As such, it's often quite appropriate for a character to die for no really good reason. Personally reminds me of the way Samuel Jackson's character dies in "Deep Blue Sea". Hilarious and shocking in it's pointlessness.
Quote from: PaganiniNope, it actually says it in the bit about how to use the system. On page 2: "SQUEAM 3 is primarily a Narrative RPG. That is to say that the goal of the game is to tell a story in a dramatic and entertaining matter..."
QuoteDid I mention It Came From the Late Late Late Show? Well? Did I, punk? :)
QuoteYeah, but that was kind of what I was getting at before. Pointless deaths are great, but protagonists don't die pointless deaths. They always make it until the very end. Of course, it just struck me that one often doesn't really know who the protagonists *are* until the very end. You can identify them because they're the only ones still alive. Maybe it would work to give every player a whole bunch of PCs, and "find out" which of them are the protagonists by seeing who survives.
QuoteYou simply believe that "story" has to equal the Ron definition, when people use it to mean all sorts of things.
Quote from: Pale FireWell, the feeling I get from the little Squeam I played is that again what is happening isn't horror. It's creating scenes like in horror movies, but not the feel of being scared.
QuoteI just want to point out that to me this doesn't seem to be a problem that has anything to do with horror as a genre. It's more about a type of game where the player characters are supposed to easily be able to die. How to continue play despire character deaths. The horror angle on the question might obfuscate the question.