Forum changes: Editing of posts has been turned off until further notice.
Started by Mike Holmes, May 29, 2003, 03:13:46 PM
Quote from: BankueiSo Riddle of Steel would be a High Fidelity Narrativist game, right?
QuoteHigh Fidelity=Staying close to the plausibilty as defined by the game/setting/etc
Quote from: clehrichSpeaking of people all being on the same page, isn't this "Fidelity" about adherence to Baseline? I mean, for me this is the primary axis of the Baseline-Vision spectrum: adherence or non-adherence "to the plausibilty as defined by the game/setting/etc." as Chris put it.
QuoteThus, if one is designing mechanics that are a simulation of something, this is completely independent of the type of game it is. You can make a Gamist Game with simulationist mechanics or an Explorative Game with simulationist mechanics or even a Narrativist Game with simulationist mechanics. In other words Simulation is not an objective, it is one of the paths that can be used to achieve an objective. And for those who say that Simulation can be an objective in itself, yes this can be handled in GEN too.
Quote from: Matt WilsonI can still picture it as a horseshoe of sorts, where the influence of the various S factors can outweigh the G or N factors, like maybe the two ends of the shoe point up, and the S is gravity.