Forum changes: Editing of posts has been turned off until further notice.
Started by JSDiamond, September 20, 2001, 02:24:00 PM
QuoteJSDiamond wrote:This was brought up in the Sorcerer forum but it lit a spark in my mind. Ron's point (I believe) was that the order of the chapters-by-subject could affect a particular bent toward a mode of play.This occurred to me a few months ago when proofreading my own projects. But since reading the latest Sorcerer posts (regarding layout) the thoughts I had seem to have become forged into something more true.I am used to this layout for rpgs:-Introduction to (e.g., world, galaxy, etc.)-Create character stats-Choose class, skills, etc.-Buy gear-Learn rules of play, combat, and so on I think that most games follow this order.
QuoteBack in the cited thread jburneko wrote of Sorcerer:So chapters 1, 2 and 3 introduce the core mechanics, how to create a sorcerer and how to create a demon.Then all of a sudden we have chapter 4 that is an explanation about how to play the game complete with GM and Player tips.And then it's back to chapters 5 and 6 that explain the actual mechanics of Sorcery, Combat and Every Thing Else. And we finish up with chapter 7 as an example setting.
QuoteRon added, referring to 'what we expect:'1. Character creation, combat system, magic system, other dangerous stuff mechanics, bestiary, and setting/play. 2. Setting, character creation, general system, combat system, magic system, play stuff, and more setting. [Liberally coat either of the former with color text, e.g. fiction snippets, especially #2]
QuoteJSDiamond again:What I want to know is, do you think that by having your game's book laid out in a different order that you can affect the mood and/or expectations of the players and gamemaster in the direction that you want?
QuoteHave any of you tried this, or feel that it can be a positive influence for promoting a style of play?
QuoteOn 2001-09-21 09:23, Ron Edwards wrote:Solid, Fang. I am so looking forward to Scattershot.
QuoteOn 2001-09-24 11:56, contracycle wrote:thoughts on layout:- I hate 1-st person reports on the game world. Everyone has to treat this as opinion rather than fact; the gamebook proper should contain only Truth.
Quote- Combat should NOT in my opinion have a chapter to itself. This I think is a habit from when it was the core of the system; these days we think of resolution systems for which combat is one type of conflict to be resolved. Abolish the combat chapter, say I.