*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
October 15, 2021, 04:36:57 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 92 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Print
Author Topic: Destiny SAs in game play  (Read 3044 times)
Morfedel
Member

Posts: 345


« on: July 23, 2003, 02:03:45 PM »

I wanted to move this to another thread, as I thought it would be more appropriate.

How would you deal with difficult SAs, in terms of when they trigger, involving Destiny?

For instance... Destiny: To Die in a Ditch, or Destiny: To Die on the Sword of a Foreigner. When would these trigger? In the second case for instance, every time they fight a foreigner, representing they are fighting harder, knowing their destiny... or when they are fightning non foreigners? Because they know they are safe til then?

Either way seems open to lots of abuse. Taking the first interpretation, if your character is travelling into other countries, any fight with a chance of death would trigger... while they would trigger a lot at home if you took the second interpretation.

And as pointed out, how would you have a Destiny such as "To die in bed, surrounded by family"?


Wanted to know how you all would deal with it.
Logged
Draigh
Member

Posts: 151


« Reply #1 on: July 23, 2003, 06:37:52 PM »

Destiny as a Spiritual Attribute comes in to play every time you take steps to ensure your destiny.  For instance, if your destiny is to die at the hand of a foreigner, I would award a point or two every time you were wounded by a foreigner.  If you ran from a fight with a foreigner, i would take one...

make sense?
Logged

Drink to the dead all you, still alive.
We shall join them, in good time.
If you go crossing that silvery brook it's best to leap before you look.
Brian Leybourne
Member

Posts: 1793


« Reply #2 on: July 23, 2003, 06:48:21 PM »

There are some really good threads talking about SA's in general and the Destiny SA listed in the "look here first" sticky at the top of the forum. Also, check out this one for some good thoughts about destiny from Ron.

One of these days, I'll even update that "look here first" sticky too. Promise! :-)

Brian.
Logged

Brian Leybourne
bleybourne@gmail.com

RPG Books: Of Beasts and Men, The Flower of Battle, The TROS Companion
buddha
Member

Posts: 18


« Reply #3 on: July 24, 2003, 05:46:51 PM »

Quote
And as pointed out, how would you have a Destiny such as "To die in bed, surrounded by family"?

Wanted to know how you all would deal with it.

Sorry Morfedel, just read this thread, and realized I answered some of the question on the old thread.

Anyway, apologies...

Buddha
Logged
Jake Norwood
Member

Posts: 2261


WWW
« Reply #4 on: July 29, 2003, 12:36:03 AM »

I see Destiny as the SA that the player pushes forward, but the character has no idea. It's an OOC thing, and knowing when to award dice for it is really a player/Seneschal communication thing.

Jake
Logged

"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Valamir
Member

Posts: 5574


WWW
« Reply #5 on: July 29, 2003, 03:21:33 AM »

Jake, forgot to mention after hearing this explanination at the con, I think this is the best way to describe Destiny to TROS players I've heard yet.  Its essentially "what do I as a player wish to have as the epilogue to this character".  

Spinning it that way makes it clear that its something the PLAYER must maneuver his character towards, not something the GM is supposed to just hand over; and like anything that a player wants his character to accomplish in the game, he may well fail to achieve it.

Don't know how long you've been explaining it like that, but it works well.
Logged

Jake Norwood
Member

Posts: 2261


WWW
« Reply #6 on: July 29, 2003, 07:29:51 AM »

Yeah, that's the problem with stuff. I didn't really know how to tell people about SA's when I wrote TROS intitially. Now I do. Eh.

Jake
Logged

"Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -R.E. Howard The Tower of the Elephant
___________________
www.theriddleofsteel.NET
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!