Forum changes: Editing of posts has been turned off until further notice.
Started by Todd Bogenrief, August 30, 2003, 10:18:36 AM
Quote from: GideonYou do not actually need any attributes, stats, skills, traits or anything to role play ...
Quote from: HMTQuote from: GideonYou do not actually need any attributes, stats, skills, traits or anything to role play ...True. However, my guess is the question was intended to be something like: In a game where characters' abilities are delineated on a character sheet, are attributes necessary? In don't think the question is intended to include games where there is no ownership of characters, characters are more freeform, or charactersheets describe the kinds of stories the characters are involved in, in its universe of discourse.
Quote from: M. J. YoungSomeone asked why a magic-user in D&D needs a strength score. The answer is that in D&D that is what determines how much he can carry, how hard it is for him to open doors, and possibly some other modifiers (possibly combat penalties). It's not egregious in D&D, because they don't have a stat+skill system and they don't have a point expenditure system to raise stats or skills.
Quote from: Bogie_71I was thinking that instead, characters could just buy things like "Gifted Reflexes" or something along those lines that would give them an edge when using skills where they would apply, and just tying that all in with the advantages/disadvantages type of system. Am I missing something important that these kind of character attributes provide in games?
Quote from: NathanLike many have stated already, you only need what you're going to use. If you're not going to use it, or are going to use it differently, you can probably get rid of it or change how it works.
Quote from: Bogie_71I have been playing so many games where the entire character is based on having a few good attribute stats, that it's kind of hard for me to break my mind out of the mold that it is set in.