Forum changes: Editing of posts has been turned off until further notice.
Started by ethan_greer, September 08, 2003, 09:57:42 AM
Quote- Does anyone agree with Michael that strength and dexterity should be separate Abilities, splitting Physique?
Quote- Does anyone agree with Tony that Beast Lore is too specialized, and that it could be covered by a Descriptor to Charisma?
Quote- Can anyone come up with what Tony might be talking about when he says the game doesn't feel finished?
Quote from: ethan_greerMarco: Yeah, actually, you've pointed out Michael's primary complaint with the Physique thing. He wanted to play a swash-buckling agile fencer-type, and was a little unhappy that his high Physique made him mechanically as able to lift a heavy rock as the seven foot bruiser type. To which I would respond, well, if you're not supposed to be strong then don't try to pick up the rock. He's a decent role-player, so that's not such a big issue for him, but he likes to have that systemic distinction. But, I personally like the abstraction; it makes the game easier for me to run.
Quote from: Ron EdwardsThe term and concept of "dexterity" occupies the same holy ground as "ambidextrous" and "intelligence" in gamer-think. But I'll stand by my conclusion, that dexterity in the absence of a skills context has never played any kind of meaningful role in an action-adventure story. Athletics has, yes. Proficiency with dexterous skills, yes. But Thugs & Thieves has these covered, making Dexterity per se irrelevant.
Quote• Beast Lore: Knowledge and skill concerning animals, beasts, and monsters. Used for animal handling, animal empathy, animal training, animal knowledge, hunting, riding, etc.• Charisma: Effectiveness in social situations. Used for etiquette, coercion, argument, interrogation, intimidation, seduction, lying, catching others in lies, bluffing, cons, etc.• Cunning: Mental acuity and stability. Used for picking out details in one's surroundings, discerning clues, tracking, willpower, knowledge, memory, learning, etc.• Physique: Physical fitness and effectiveness in combat. Used for acrobatics, running, jumping, climbing, dancing, tightrope walking, combat, etc.• Thievery: Ability to perform acts of stealth, guile, and/or questionable ethics. Used for picking pockets, picking locks, hiding, sneaking, sleight of hand, disguise, detecting/disabling/setting booby traps, etc.• Toughness: Endurance and ability to withstand physical punishment. Used to avoid being wounded, resist poison or disease, endure physical punishment or hardship, etc.