*
*
Home
Help
Login
Register
Welcome, Guest. Please login or register.
December 03, 2021, 03:33:14 PM

Login with username, password and session length
Forum changes: Editing of posts has been turned off until further notice.
Search:     Advanced search
275647 Posts in 27717 Topics by 4285 Members Latest Member: - Jason DAngelo Most online today: 93 - most online ever: 565 (October 17, 2020, 02:08:06 PM)
Pages: [1]
Print
Author Topic: Trying to find out if an object is demonic?  (Read 2187 times)
sirogit
Member

Posts: 503


« on: November 23, 2003, 05:36:55 PM »

If a player in a game were trying to search an object to find if it's really a demon, and that object was not a demon, what would the roll be?

The way I figure it, if a character fails an attempt to find out if something is a demon, the degree they fail is how much they evidence they find that would point towards the wrong answer, and thus would be applied to the Currency.  

If I rememeber correctly, discovering a telltale is Lore vs Demon's power -10? So failing a roll on discovering a weak demon has the same effect as succeeding a roll on understanding that it's an ordinary object.

Should you roll 1 for the mundane object as there's a quite low chance for anyone to mistake a regular object for a demon save for the most inexpierenced Sorcerers?
Logged
Ron Edwards
Global Moderator
Member
*
Posts: 16490


WWW
« Reply #1 on: November 23, 2003, 07:53:58 PM »

Hi there,

Couple things ...

1. That [Power-10] thing is an error. To spot a demon's Telltale, the roll is Lore vs. a single die. Demon Power has nothing to do with it.

2. I confess it's odd to me to imagine the in-play circumstances such as you describe ... I think that if a player-character were to use Lore for checking something out in terms of demon-ness, I would call for some description of their actions in detail.

In other words, using Lore as a "detect-demon vision" power, to be played all around the room like infrared or something, would not really be part of sorcery in most games I'd be involved in.

3. But OK, to answer your question straightforwardly, and if the player told me, "Sure, I take the house plant, put it in the chalked symbol I drew on the carpet, and chant the four names of demonic identity over it," or something like that ...

Then I'd roll one die in opposition (exactly as if it were a demon, you see) and proceed from there. Failure would mean that the sorcerer perceives the thing to be potentially all demonic, when it isn't.

Best,
Ron
Logged
Pages: [1]
Print
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC
Oxygen design by Bloc
Valid XHTML 1.0! Valid CSS!