Forum changes: Editing of posts has been turned off until further notice.
Started by Mike Holmes, December 02, 2003, 09:59:10 AM
Quote from: Jack Spencer JrHowever, this "frontlist" business model can be seen in other forms of entertainment, I think. Novels are published in much the same manner with the same shelf life of about 90 days or so. The difference is a year later the novel is republished in paperback to gain more sales for those who prepare paperback books or cannot afford hardbacks.
Quote from: Mike HolmesEr. I dunno, Adam. That sounds like discounting to me.
QuoteAfter a while it's no longer the inability to buy the products, its an inablility to read them all (much less employ them in any fashion in a game). The backlist idea, if I understand it at all is to have few expensive, high quality items that continue to sell steadily. What you're talking about sounds exatly like a frontlisting tactic to me.
QuoteYour games are worth more than $10 without a big book or lots of art. I pay more than that for games all the time, and I don't care one whit about the art or layout (I actually prefer artless PDF files). I bought the Tristat basic rules for one dollar, but would have payed $15. The point is that if it takes putting the art in or whatever, fine. But sell your excellent products for the price that they're worth.
Quote from: ValamirYou're intentionally editing out the art for the game. Now I assume that the art (and continued use of it) is already bought and paid for. I'm further assuming that there isn't all that many pages saved simply by removing the art. So I'm guessing that there really isn't a whole lot of cost savings by removing the art, it is rather a "cripple ware" strategy of "if you want the art you have to buy the full version.
Quote2) people who would have bought the full version but hadn't gotten around to it yet, or who actively decide to wait for the SGE version (i.e. cannibalizing your full version sales).
Quote5) People whose first contact with your game is the SGE version which they rightly judge as being real shoestring, but which leaves them with a bad opinion of your company's production values because they don't realize (or take the time to find out) the difference between the SGE and full versions.
Quote from: AdamAlso, having better penetration of your core products makes it much easier to have successful backlist products, as you're creating a larger market for them.
QuoteAnd being several times more expensive then novels, are bought much less frequently.
Quote from: LordSmerfThis really jumped out at me. As i understand it, backlist products are your high quality, long term sellers. Wouldn't this imply that your core products are your backlist products, or am i missing something here?
QuoteAnecdotally, i wouldn't purchase BESM Tristat hardback, but if i see another copy of the SGE i'll be picking that up...
Quote from: ValamirThe problem that game publishers ran into is that they got this crazy idea that they were a corporation with salaried employees and leased office space and such.
QuoteIt simply isn't necessary to go there. There is no aspect of the game industry that requires salaried employees or leased space with the exception of large scale centralized distribution and fulfillment.
Quotea corporation with salaried employees and leased office space and such