Forum changes: Editing of posts has been turned off until further notice.
Started by Zak Arntson, December 07, 2001, 02:38:00 PM
QuoteThe common plan of releasing supplements which are both (a) setting details and (b) metaplot continuance does NOT, ultimately, serve a given RPG well in terms of long-term sales. What it does do is MAYBE get your core book reordered from stores for about a year. That's a lot of "if's" to rely upon for success, and failure to meet one of those "if's" can cost you many thousands of dollars. And even this picture is changing.
QuoteNathan wrote:I figure another way around it would be to provide ADD-ONs, sort of like buying a car and getting a choice on extras that you could add. With an RPG, these extras might be special dice, books with optional stuff, and so on. I really don't know.... Maybe a viable way is to provide a quality of material that is ranged - but is simply not required.
QuoteNathan wrote:Wow, Fang...Great way to approach it.
QuoteIn a way, your approach sounds similar to GURPS. It seems to me that many recent GURPS products have included the GURPS Lite system in the back so that anyone could pick it up and play it, especially in licensed settings such as GURPS Myth and GURPS Discworld. What is the strength of this approach is that it presents new material that is solid and familiar to current fans but interesting and possibly a draw to new fans.
QuoteBut this works for a generic system -- what about a rpg with one setting - ala Orkworld?While we know Orkworld is a one shot "piece of f'ing art", what if it was one of our goals to produce supplements for it?
QuoteAnd in reality, Deadlands has progressed to a point where new sourcebooks are really clawing for fresh material.
QuoteAfterthought: Would an rpg work where a new edition of the same book was released each year? Consider it - like a model of a car. You have the 1999 Ford Explorer, 2000 Ford Explorer, and so on and on.
QuoteOn 2001-12-08 02:26, Nathan wrote:[snip]Afterthought: Would an rpg work where a new edition of the same book was released each year? Consider it - like a model of a car. You have the 1999 Ford Explorer, 2000 Ford Explorer, and so on and on. Each year, the rules get modified, expanded, clarified, fixed -- each year, new features show up in the game - tossing out old features that don't make sense but keeping much of the familiar stuff.... I don't know - but it would be a strange way for an rpg to be published...
QuoteAnd don't even get me started on d20.
QuoteWe as indies need to take a different path. I have become numb with the silly attitude that we cannot compete with the so-called 'legit' publisher like WW, WotC and others.
QuoteOn 2001-12-10 15:05, Ron Edwards wrote:We are really discussing what "success" is.If we are talking about continued business success for the company, even that is not well-defined.
QuoteAll that said, which casts the entire discussion into darkness and confusion, I see only one small pinpoint of light remaining. That is the "continued sale of core books." ... snip ...
QuoteThe problem with the RPG industry as a money-making enterprise is that very few publishers have figured out that RPGs don't work too well as trashy, serialized fiction.