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General Forge Forums => Independent Publishing => Topic started by: noahtrammell on June 16, 2009, 10:28:43 AM

Title: Legal Questions
Post by: noahtrammell on June 16, 2009, 10:28:43 AM
  Hey.  I was just reading the Copyright Resources topic, and in particular the section on open licenses.  I was wondering if someone could give me a quick rundown of open licenses and tell me how to actually put them to use when publishing games.
Title: Re: Legal Questions
Post by: Eero Tuovinen on June 16, 2009, 12:04:47 PM
This is a pretty wide topic, as there is no set list of open licenses. In fact, a license a publisher might use is just an open-ended contract which may have all sorts of rules. What this means is that nothing prevents you from defining your own "open" license that works the way you want, and naming it the "Trammell Open License" or whatever. The reason for why people use the established licensing schemes is because those have been vetted by legal professionals and they're known among the target audience of secondary publishers, which lowers the threshold for actually using the license. But in principle there are no general answers to how open licenses work, as there is an infinite number of possible open licenses.

That being said, the most common open licensing schemes I'm familiar with are OGL and Creative Commons. Here's what you do in practice to use them:

Regardless of the above options, also consider writing your own license. My personal favourite license is this, sometimes used by certain indie designers:

"Hey, if you want to create something based on my work, I want you to use my stuff! Contact me and we'll work something out."

You'll note that the above is not a license so much as an open statement of willingness to negotiate. It's a perfectly valid replacement for an open license that anybody can use; after all, if the other guy is serious, why wouldn't he tell you about his project?
Title: Re: Legal Questions
Post by: noahtrammell on June 16, 2009, 12:31:41 PM
  OK.  This answered quite a few questions.  I guess the main question now will be whether or not I think people will want to use my stuff once I release it.