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Inactive File => Arkenstone Publishing => Topic started by: Courage75 on March 18, 2010, 11:25:34 PM

Title: [Solar System] Claiming Territory Mechanics for WtF - Part Two
Post by: Courage75 on March 18, 2010, 11:25:34 PM
Hi All,

It's been a while since I posted about my attempts to convert my Werewolf: the Forsaken game to Solar System. This is because it is going quite well. However, I have come up with some new mechanics for claiming territory in the Shadow, which is the spiritual reflection of the world that werewolves operate in, and I wanted to share it all with you. This is actually a continuation of an earlier topic, but I thought it was better to start a new topic than to resurrect an old one.

So here is what I have come up with so far. Apologies to Eero from ripping off his Secret of Knot from the excellent World of Near. Anyway, tell me what you think:

Title: Re: [Solar System] Claiming Territory Mechanics for WtF - Part Two
Post by: Eero Tuovinen on March 19, 2010, 11:44:30 AM
Nice, using the knot geography really makes sense for this purpose. A few questions:
Anyway, I like the idea - reminds me of how I deal with the Green World of Near. The idea that a point only affects spirits of a lower rank than the point is a really cool twist. I also like the dominance Pool that the players need to apportion to the different points, although I do wonder a bit whether limiting the players to just one cycle of domination per session would feel artificial; perhaps not if taking control of a point requires a lot of work that's not directly narrated into the story.

Seems like a system that'll inspire all sorts of situations once you populate the territory with interesting inhabitants and terrain.
Title: Re: [Solar System] Claiming Territory Mechanics for WtF - Part Two
Post by: Courage75 on September 14, 2010, 09:44:53 PM
Thanks for all that Eero, and apologies for taking so long to reply. I've incorporated most of your changes into my crunch for claiming territory, but it has yet to come up in play. I will let you know how it goes if it ever does come up!