It's been 11 years since I first registered here. Wow, time really flies! Seems a good point to take stock.
What have you published? How?
Several free things on the Internet (back in 2001 and ongoing). That's how it all started, anyway. Posting freebie game ideas. Not really playtested, just thrown out there for people to pick up and play. People did. People liked them. Ron reviewed Bedlam and it encouraged me to take things a bit more seriously.
I contributed one of my games, The Agency, to the Nopress Anthology in 2004. That was something. A random collection of people from around the 'net get together and put out an anthology of roleplaying games. Something that wouldn't have happened without The Forge. Worth tracking down the original threads in the archive, if they're still there.
In 2006 I published Covenant, which was one of those games I wanted to exist, but didn't. It sold moderately well, but was always a harder sell than other games. I followed that up in 2008 with a miniatures skirmish game, Pulp! Then last year I revamped The Agency as its own book. I'm really pleased with how that came together as a product, definitely the culmination of various lessons learned in process.
How have you distributed it?
At conventions, selling in joint booths of various types (in the UK, US, Finland and Germany). Also via websites like IPR and RPG.NOW. I also had translations, from the nice folks at Coyote Press in Italy, where they handled distributing.
What has helped you reach the most people? Make the most sales?
Definitely convention attendance and running the game. Play your game with new people, you may sell it and you get to meet nice folks too! Also getting a posse of like-minded folks together and helping them produced reciprocal benefits.
What's the biggest mistake you've made in design & publishing? Or disaster you've experienced?
Tendency to keep tweaking, rather than get something out and played is my biggest failing.
Who have been your communities of design? Who is right now? How do you work with them?
Here at The Forge in the early days. Later, though it's been quiet of late, the Collective Endeavour worked well for me as a group of like-minded UK designers. We banded together in an ad-hoc way at conventions and as a support network. Also, a random cluster of Forge escapees on various social media, mostly Google Plus at the moment.
What are your next steps?
Some experimental stuff with new fangled media, plus finally getting that fantasy city game I always wanted to do, done.
Thanks Forge folks, it's been a great time!
-Matt






