Actual Play

Topics

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[1] How analog do you find a tabletop game needs to be?

[2] My Conflict With My GM & One Other Player (And What Should I Do?)

[3] [Sorcerer] Down By The Sea -- Online Logistics

[4] [Heroquest 2] Pass/Fail and Setting-Heavy Story Now

[5] Decoupling "Story Now" from "Narrativism," and rethinking Creative Agendas.

[6] [Apocalypse World] It brought out the best in all of us.

[7] [Dead of Night] initiative -- player, not character?

[8] My Online Virtual Tabletop

[9] Kind of Meta: Forge Midwest Blog

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