Re: [DitV] Comprehensive Alternate Setting Thread...

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Warren:
Another Firefly DitV variant: (With a couple of example 'jobs' here & here)

Marc Truant:
Urban "gang" setting: Gang members selected to be Enforcers, who will enforce the Code on the other sets in the city.

knicknevin:
I just recently ran Dwarfs in the Mineshaft at Conception XI, which went down quite well; basically just Ditv with the background stripped out and replaced with the dwarven society of Terry Pratchett's Discworld. No major modding required beyond replacing 'guns' with 'axes' and 'coats' with 'beards.'

Gareth_Lazelle:
Quote from: knicknevin on February 07, 2010, 12:35:52 AM

I just recently ran Dwarfs in the Mineshaft at Conception XI, which went down quite well; basically just Ditv with the background stripped out and replaced with the dwarven society of Terry Pratchett's Discworld. No major modding required beyond replacing 'guns' with 'axes' and 'coats' with 'beards.'
Cool,

What did you do with the sin stuff and town-creation?

Gareth_Lazelle:
Considering setting up a game using Deadlands, "Deadlands: The Agency in the Vineyard",

Pretty good fit if you replace "Demonic Influence" with "Fear" (though as it happens, they are much the same in Deadlands) and set the characters up as either members of the Agency or the Texas Rangers, plus make the minor tweak that the Reckoners require a human-starting-point to kick-start their influence (i.e.: as the sin(fear)-chain rises the Reckoners have more local influence, and can send in ever-nastier servitors to do their will), so the players need to root out the human problems that are drawing in the nasties...

Yeah, I know it's using one RPG as the background for another RPG - but I always quite liked the Deadlands backstory - just felt that the system sucked,

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