[Dogs in the Vineyard] Girls can be cruel

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lumpley:
Rules questions!

Vicious applies fully to just talking. The medical care you require might be psychological; dying might mean just abandoning your coat and wandering off into the mountains. (I think Ben Lehman plays with two medical care arenas: physical = patient's body + caregiver's acuity; psychological = patient's will + caregiver's heart. I like that.)

"What's at stake is, do you get to help both of them?" Then as GM you have the choice whether to roll through the conflict, to force the choice, or to give upfront if that's what you prefer.

-Vincent

Raquel:
 Let me just say for the record that a conflict involving Charity's heart plus Fortitude's will would be totally awesome!

GreatWolf:
Quote from: lumpley on January 04, 2008, 06:09:08 AM

Rules questions!

Vicious applies fully to just talking. The medical care you require might be psychological; dying might mean just abandoning your coat and wandering off into the mountains. (I think Ben Lehman plays with two medical care arenas: physical = patient's body + caregiver's acuity; psychological = patient's will + caregiver's heart. I like that.)


Yikes!  Sorcerers really are that nasty, then.

And I like the idea of physical damage vs. psychological damage.  I could totally see how Fortitude could have been dealt serious psychological trauma from that confrontation.  I'll have to steal that idea for the future.

Quote

"What's at stake is, do you get to help both of them?" Then as GM you have the choice whether to roll through the conflict, to force the choice, or to give upfront if that's what you prefer.


Okay.  Follow-up question.  Let's say that the player can help both of them.  Is each medical conflict handled separately?  Or are they rolled together somehow?

GreatWolf:
Quote from: Raquel on January 04, 2008, 08:17:01 AM

Let me just say for the record that a conflict involving Charity's heart plus Fortitude's will would be totally awesome!


Heh.  You're just saying that because you'd roll over the opposition without a bump.

It would be the ultimate power-up, though.

lumpley:
...Oh now THAT's interesting.

First, yeah, you'd handle each medical conflict separately. That'd be fine. That's what I was thinking.

But check this out. You could also skip the "can you help both" conflict and instead do the two medical conflicts together, as a 3-way. You'd maintain two pools of dice for the two patients, making separate raises and sees for each.

I'm not sure what you'd do for the healer's dice. Acuity + both Bodies? That might be too high, might be perfect. Acuity + the higher Body? That seems eh. Acuity + the average of the two Bodies? That'd make sense but involve averaging, which, well, is probably fine.

Anyway that'd make every raise a little instance of "which do you REALLY help?"

-Vincent

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