[Afraid / Hounds] Newcomer
devonapple:
I'm working on a Call of Cthulhu adventure using the DitV system, and have run across both "Afraid" and "Hounds on the Moor" on these discussion boards. I observed the corruption track to be very similar in both writeups, but only managed to stumble upon "Afraid" after several hours formatting/word-processing the "Hounds" rules for easier reference.
Is it accurate to say that "Afraid" is the direct heir of "Hounds on the Moor"?
lumpley:
Here's the birth of Afraid: Delta Green in the Vineyard. Rustin posted about Hounds on the Moor a year later.
-Vincent
lumpley:
Oh and I should warn you. There's only one person I know who can make Afraid fun, and I don't know how he does it. If I were you, I'd regard the Afraid rules with skepticism - unless you're that guy, it's probably not a playable game. (It's John Stavropolous.)
-Vincent
devonapple:
Quote from: lumpley on January 07, 2008, 07:20:15 AM
If I were you, I'd regard the Afraid rules with skepticism - unless you're that guy, it's probably not a playable game.
Thank you for the suggestion. I am currently trying to "find myself" again, as a GM, and am looking to try a narrative game system, such as DitV or Theatrix. I have, of course, the standard "Call of Cthulhu" rules as well as the d20 "Call of Cthulhu" rules, and belong toa LARP troupe with a fairly stripped-down set of rules, but am wanting to experiment with game systems with narrative as the primary focus. I will be sure to treat the untested "Afraid" rules with your pro viso, and ensure the players know it is experimental should I run an adventure for them using that ruleset.
For a wayward GM eager to try something CoC-related using a narrative ruleset, would you recommend I make "Hounds" work, give "Afraid" a try, or find another system?
devonapple:
Quote from: lumpley on January 07, 2008, 07:06:47 AM
Here's the birth of Afraid: Delta Green in the Vineyard. Rustin posted about Hounds on the Moor a year later.
Cool -- I've been looking into those rules as well, trying to kludge together a coherent whole to use.
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