Started by Darcy Burgess, January 07, 2008, 08:03:45 PM
Quote from: Darcy Burgess on January 07, 2008, 08:03:45 PMSo, we discovered that combat in Agon essentially boils down to "who gets the last hit out of six", not "who can maneuver for the best hit". How do the players compete over that -- it seems to me that the pertinent subsystems are too intricate to form a suitable playground for functional competition. However, I'd love for someone to point out to me what we weren't doing.
Quote from: Darcy Burgess on January 09, 2008, 10:16:02 AMAh! Ok... so what you're saying is that at your table, the first 3-4 successful hits in combat are used to size up the opponent, and try and assess their weak spot? Then, it gets all competitive?