Started by GreatWolf, January 07, 2008, 09:47:57 PM
Quote from: Jason Morningstar on January 08, 2008, 07:35:41 AMYour comments on scene guidance are well-taken, and I've definitely seen people struggle with that. Thing is, it always works out because it has to, which is kind of interesting - if somebody uses their Mission scene to describe what would normally be considered the goal of the mission, that's totally OK. It can't be, unless they are the last person to go. So you might need to get creative with pacing, or timing, or even causality. I tend to be pretty loose about the definition of "mission", too - if you deliver the ammo to the barricade early, maybe the mission includes getting home in one piece.
QuoteOne note - mission target number is scene number multiplied by the number of players, so for Chapter two, it should have been 8.
QuoteHow do you say "I'm dumb" in Polish?
QuoteWe found that Radio Lightning always provided inspiration for the Mission itself, so armed with this structured flexibility, scene framing was actually ten times easier for us than when playing Polaris or some other "you! now frame this!" games.Did you and the others in this game really make use of that particular rules feature?