Sorcerer Without Demons, Magic Or Demons

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Ranko:
For a while now I keep thinking and rethinking Sorceror. There is an undefined bug going around my head and I can't make it stop.

I keep thinking about Sorceror without demons and magic. They would be in the game obviously, but in different forms. Deamons are enablers, sorcerors are people who chose to go after the "power". Substitution is more than possible while keeping the same game with different names.

S, anyone do it? And how did it go?

Ron Edwards:
Hello!

I'm totally with you on this. Here are a couple of older threads that discussed it: Humans with Needs and Desires and Humans as demons and The Matador.

So my response is pretty much just "yes."

Best, Ron

Ranko:
Hi Ron.

Thanks for the links. I had no idea what to search for to get the results I was after.

Did anyone ever make a setting for Sorcerer that embedded that presentation in?

Disclaimer: I haven't actually touched a Sorcerer book in some years now. I'd be really curious too see something to that effect because I am trying to figure out a way to do it. The biggest problem I can see for a setup like that is being really obvious with the price you pay/character responsibility.

The way I see the current setup working is that right out of the gate you have the humans who are built around the concept of going the way of summoning demons. And demons being tangible proof of that effort.

So what I am worried is setting up an alternative approach where I leave an open door for people to cope out of that responsibility.

By the way, it was great listening to you on Theory From The Closet, if nothing else to hear your voice. New perspective and all.

Thanks again.

angelfromanotherpin:
Is there a good filmography for this sort of thing?  The Matador and Live Flesh are mentioned in the linked posts, how about some more?

Personally, I just saw the Sweeney Todd movie, which is wonderfully rife with Sorcerer/Demon relationships, and also has excellent  examples of Binding rituals.

Ron Edwards:
Hi Jules,

Well, the trouble is that it's almost too easy to "Sorcerize" many, many movies and other fiction. In some ways, doing so is actually trivial ... the demonic metaphor in Sorcerer is, after all, an artificial (or at least dramatic) add-on to the essential and real dysfunctions we know exist among real humans. So if the story is about those dysfunctions, using humans and no artificial/dramatic add-on, then in some ways it's more honest than the same story which uses demons and sorcery as a device. So adding that device, even as a verbal metaphor (i.e. Tyler Durden's "demon" in Fight Club) may actually weaken that particular story rather than strengthen it or make it more interesting.

I could easily see The Godfather (just the original story, speaking here of the novel) as a Sorcerer story, with characters like Luca Brasi as minor demons, and with Michael's Humanity obviously going into a tailspin. But why do so? The novel is most powerful, I think, because it's specifically about people.

Clearly, I don't think that's always the case - otherwise Sorcerer would be called something else and would have had no demons in it. I think that a lot of times, the dramatic/colorful metaphor is important and permits a story to dig deeper than it otherwise might.

So that's an interesting question. When is a non-sorcerized story given bite and fascination by adding that element, and when is it better left alone? I've already answered the first part through an extensive example - the Ross MacDonald novels, and works by related authors, as discussed in The Sorcerer's Soul. But I've never considered the dividing line - for instance, why I think Live Flesh would only be diminished by adding a demonic/sorcery element, and what the line is that separates it from, for instance, The Goodbye Look, which adopts that element almost as if it had a missing piece in that shape.

So, that's a damn good question - probably one of the finest, most interesting questions I have ever been asked as a creative person and game designer.

Best, Ron

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