[dogs] A question about Taking The Blow and fallout dice size

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David Artman:
RE #2... Oops! I thought I was all-but-quoting the book, with that "guns out == gunfighting escalation."

I think it's time for my fourth re-read of the rules, before our next session. I shut up until after I've done that.

Thanks, as always!
David

JamesDJIII:
Quote from: lumpley on January 10, 2008, 10:22:39 AM


2) You shouldn't roll acuity & will until you point a gun at someone and pull the trigger. If you point your gun at someone and yell at them, you get the dice for your gun, but you haven't escalated to gunfighting.



I'm pretty sure I've been doing this part wrong, too. I always went right to rolling the acity & will, and never even using the dice for the gun.

Oh and I can't tell you how much fun it was to pig-stick a PC.

dindenver:
Hi!
  I think there is a semi-technical question in this situation that has not been clearly addressed (at least in my mind):
  When you "take the blow," is the character taking the blow (as in the character experiences disadvantage of some sort) or is your control over the flow of narration taking a blow (as in you must concede some fact that the other player is asserting about the flow of the current conflict)?
  To state it more clearly (how could I not?):
"Character takes a blow" - The gun goes off. In this case, its clear that the disadvantage to the character matches the 5 dice needed to take the blow...
"Narrative control takes the blow" - The character is starting to realize that violence is not the answer. Again, taking a big blow with 5 dice. The GM's control of the narrative has clearly shifted towards the player's intent (Violence is never the solution), no?

  Well, that was my question, what do you think?

lumpley:
I think either or both, depending on the particular circumstances.

I think it's worthwhile to consider which, case by case.

Good spot!

-Vincent

Darren Hill:
Hi, James, just in case it's unclear:

Quote from: JamesDJIII on January 10, 2008, 09:07:43 AM

David: I step forward and point my rifle at her face, but I don't shoot. <puts up 2 dice as his raise, it's an 11, let's say>
Me: I Take the Blow... <I put up 5 dice, totalling, say 15> ...your rifle discharges."


When you take the blow, you only need equal or exceed the raise. If you can make 15 with 5 dice, I'm sure you can get a lot closer to 11 by dropping one or more of those dice. (Unless you have a very good pool.)
It may be that you just picked those numbers out of the air and know this already, bu tI thought it worth mentioning in case you didn't.

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