[dogs] A question about Taking The Blow and fallout dice size
lumpley:
James: here's a fun trick, though:
You take the blow: "she freezes and her eyes get really big."
You raise: "...and your gun goes off, splattering her brains all over the wall."
Then it's on David to block or dodge that.
You can kill NPCs with a raise like that, whenever you want to, you don't have to build up d10 fallout on them.
Filip: either way's fine. Generally, go with the interpretation of the person making the raise. If it's not clear, I just ask: "so do you mean for me to take d4 fallout or d6?"
-Vincent
JamesDJIII:
Vincent, I would have done that, but I was down to just enough dice to Take The Blow or give. It was 2 dogs against 1 NPC - I didn't have enough dice to See both of the Dog's Raises and then for me to Raise again.
But this is going into my list of things to try next!
David Artman:
Vincent, that's what I though too: it would be a great Reversal--realize that my character has the Traits "Violence is never the solution" and "I won't use a weapon on a human"!--but invalid as a Take.
As for the Fallout dice, I thought if Guns come out, it's d10, no matter what. An "Injured" result would fall into that cool, new realm from another post: Psychological Injury. Or am I taking the "drawing a gun is escalation to gunfighting" thing too far by extending it to apply to fallout as well? (I certainly rolled my applicable stat die, when I pulled the gun!)
Also, FWIW, the woman at whom I aimed had already fired both barrels of a shotgun and was pig-sticking my fellow Dog--but, I guess, *her* level of escalation and actions do not impact the Fallout from Taking the Blow from *my* actions, right?
Filip echoes some of my confusions around Physical v Fighting, in particular grappling for an object. Part of me thinks, "Well, no one's trying to hurt anyone, just be the last guy holding the object, like a scrum for a football;" but another part of me thinks "There's never a guarantee someone won't get hurt in such a scuffle, so it should be Fighting even though both participants are trying to avoid injuring the other." The notion of physically denying someone from moving into an area (or at all, by holding them) is in the same boat: I want to stop a suicide jumper from going over the edge, so I am holding on while he is "fighting" my efforts (neither of us trying to hurt). It just strikes me as odd that Injury could result from two people taking no aggressive actions--is "accident" that important mechanically?
I, for one, am inclined to use Intent as the mark, and Intent of violence is Fighting, Intent of control/resistance is Physical. Then again, just stepping up into someone's face is Physical, too (right?). But most notions of law consider intimidation (projecting Intent to Harm without any physical contact) to be assault--a synonym for harm and, thus, suggestive of fighting.
Maybe I'm over-thinking it.... Or maybe there's a clear demarcation in the book that I can't recall: a signal that, yep, this is Physical now and another signal that, yep, this is Fighting now (much like the "gun drawn == Gunfighting, even if not firing" signal)?
[New Posts - So the signal is explicit in negotiation, for those two stages? If I want my opponent to take d8s, then I have gone to Fighting, no matter what "intent" or the means by which we are engaging? If I want d6s, then I could conceivable be slapping the shit out of him, but not so-as to break a jaw, more to "snap him out of it" or whatever?]
Sorry if I'm dense or missing the obvious;
David
Filip Luszczyk:
Quote
Filip: either way's fine. Generally, go with the interpretation of the person making the raise. If it's not clear, I just ask: "so do you mean for me to take d4 fallout or d6?"
Well, yes, that's how we normally do it in cases of overlapping arenas and such.
Thanks for the clarification.
lumpley:
David:
1) Escalation never, ever, ever matters to fallout, only the details of the raise. It's the bullet that makes the fallout d10s, not the fact that you've rolled acuity & will. (If you prefer, escalation matters only indirectly. It matters because the raises will include bullets hitting people pretty much only after you've escalated to gunfighting.)
2) You shouldn't roll acuity & will until you point a gun at someone and pull the trigger. If you point your gun at someone and yell at them, you get the dice for your gun, but you haven't escalated to gunfighting.
3) Yes. All the time I'm asking people, "are you trying to hurt him or just trying to control where he goes?" Whether they've escalated to fighting or just physical depends on their answer.
That's when it could be either. Lots of cases, it's perfectly clear which. ("I hug him" vs "I punch his lights out.")
-Vincent
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