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46709 Posts in 5588 Topics by 13297 Members Latest Member: - Shane786 Most online today: 32 - most online ever: 429 (November 03, 2007, 04:35:43 AM)
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Author Topic: My Life with Master: The Architecture of Protagonism  (Read 3931 times)
Paul Czege
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« on: January 10, 2008, 01:09:10 PM »

Hi all,

The article I wrote about My Life with Master for Second Person: Role-Playing and Story in Games and Playable Media (MIT Press, 2007) is now up at the Electronic Book Review. It's an actively edited site, so your ripostes should be sent to editors@electronicbookreview.com.

I honestly didn't expect the articles from other RPG designers (Will Hindmarch, Rebecca Borgstrom, etc.) would be so expansive compared to my own when I submitted it, so I'd be quite glad to see you take this as an opportunity to expand on me, if you're so inclined.

Paul
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"[My Life with Master] is anything but a safe game to have designed. It has balls, and then some. It is as bold, as fresh, and as incisive  now as it was when it came out." -- Gregor Hutton
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