Hi! New here. Heres the last D&D game I played.

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Kevin Vito:
Quote from: Callan S. on January 12, 2008, 11:15:28 PM

Hi Chrono,

Do you do any other activities with Richard? Even just sitting around watching DVD's and chatting a bit?


We used to play Magic: the Gathering, but now we only really chat on facebook. Whenever I come to his house he's always playing Warcraft.

Callan S.:
This is getting a bit into general advice, so a moderator might swoop upon us soon, as this is a forum where we work on designs and only chat while we work. But even if you were to make up a wicked fun game and he played it, would he have decided to spend time with you, or would he just be doing fun stuff and whether your there or not isn't a main concern? I know when I started roleplayed, there was a great sense of connectivity and group excitement I hadn't experienced before and as part of design I wanted to capture that when I GM'ed. But even though you feel connected, it's still not the same as the person putting aside what they'd normally do, like wow, and decide to spend some time with you doing something fun (ie the idea is to do something fun with you, not just do something fun for the sake of doing something fun).

But I have to say, roleplay can be a pretty consistantly shit experience - have you tried asking him over to watch a movie, or have drinks at a bar, or something that's a tried and true enjoyable experience? Rather than the rather hit and miss affair that is traditional roleplay?

And to bring this onto design again: Once you stop thinking of how to draw him back, what comes to mind then in terms of design? Never mind the pressures of the real world - free of all that, what designs start coming to mind? Broad question I know, just humour me :)

Kevin Vito:
Well, one thing he really seems to like is a detailed setting with a lot of different things thrown in there. One problem he seems to have had in the past when DM'ing was that he would come up with all these places and never get to show them off because it would take forever for people to get from point A to point B.
Second, he likes simplicity in game mechanics. When I told him how attacking worked in 3.5, as opposed to how Megan was having everybody was doing it, his response was "Oh! Like in MageKnight." One of the other games he used to enjoy was MageKnight. I've never played before personally (though I have some figures), but it sounds fun from what he's described. Apparently he and his friends used to do little MageKnight dungeon crawls. I think using miniatures would definately get him and my other friends more excited about playing.
In Magic: the Gathering, I'd say he falls into the 'Spike' category of players. He doesn't really like tribal decks or building decks around a flavor, like I do. He net-decks because he wants to win.
I got him to do the mbti test. He scored INTJ, or, 'The Mastermind'.
Hmmm... maybe role-playing simply isn't for Richard. I think he just wants to fight lots of monsters in exotic locations.

Noclue:
My thought after reading your description is that I'd probably put D&D back on the shelf and grab my copy of Agon. Simple combat mechanics, light on the roleplay, heavy on the killing of monsters on exotic locations. Its got competitiveness and cooperation. Lots of strategy. I'd play D&D with the folks that seemed to enjoy that game, your brother and his friends.

Kevin Vito:
It seems that Richard wants to play D&D afterall. I was at his house the other day and we started discussing possibly having a game night every week. Huzzah!

OK, so I'm going to do this game from a gamist approach. I'm going to put the dungeons and dragons back into Dungeons and Dragons. I'm thinking of starting with ideas for cool battles and working the plot around to justify them.

Now, I know exactly how I want the game to end. Now, there is this ancient dragon and his cronies who have been trying to summon 'Void' back into the world from his/her/it's planar banishment. Why? I dunno. Maybe this dragon and Void were lovers or something. I'll figure it out later.
Anyway, this dragon you have to fight is really really old and weak from age and years of battle. So, he built a gigantic mechanical dragon mech suit to ride around in. Yes, you fight a dragon that lives inside of a larger dragon. Before that though, you have to fight his five children: a red dragon, a blue dragon, a green dragon, a black dragon, and a white dragon... all five at the same time.
The question is, even with the higher power level of a gestalt game, how do I get the players to the point where they can do this? Would a battle of this scale be possible for three players?

I think I have an idea for how I would like the game to work, but then again I will have to get the player's ideas for back stories. Depending on what they decide I may throw this entire idea out completely. Heres what I would like to do though.

It starts when the princess Ara (or whatever the player decides to name her) is kidnapped by the ancient dragon. Yeah, standard stuff. She's put into the dungeon... pretty cliche so far. Well, it turns out that this dragon was once the second in command to a powerful being known as The Dark Lord. That is, until the dragon betrayed his master and imprisoned him in an urn, sealed so that no man or beast could release him. The Dark Lord has one faithful servant left, a monster named Napolean (or whatever the hell the player decides to name him).
Napolean (place holder name) has been secretly trying for years to release his master. When Ara is brought to the dungeon though, he gets a brilliant idea. He offers to help her escape on the condition that she help him open this urn. Hopefully, the player goes with it or else I'm going to have to figure out a plan B or something. If she does do it though, The Dark Lord is released as a player character! However, he has lost almost all of his power and the three of them have to try and escape.
Anyway, hopefully they get back to Ara's kingdom where they find out that Ara's fiance had set off with three other adventurers to try and rescue her! She missed them half way somewhere. The Dark Lord allies himself with Ara's father (hopefully) to try and defeat the dragon and regain his kingdom.

Thats my idea, but do you think I might be guiding the players too much? It would seem that I would be making the same mistake Richard did by telling me my backstory and not letting me decide. Any ideas?

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