[In a Wicked Age] Setting and events...

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Nathaniel:
I read the blog post, the comments and the rules of IaWA again after sitting with it for a while.  I have a question for the original poster or anyone else who wants to answer it.

What exactly, from that blog post do you wish was in the rules?  What are the most important points from "all the discussion about setting elements" that you wish were in the rules?  They're not jumping out at me as I read the blog post, and I'd hate to go into playing the game missing something key.

Landon Darkwood:
Mainly, the deliberate step of teasing out small-scale setting elements, and using them very specifically as a means of helping create the dynamics. The setting elements in the original article help determine a sort of positioning among the participants, a starting point that can immediately feed into scenes. One of them, the magician-monks' order, is actually given best interests like a character in the final breakdown.

lumpley:
Landon, cool, I get you.

-Vincent

Landon Darkwood:
Thanks.

Just to be clear, 'cause I know the Internet is bad for this stuff, I didn't ask the question with the intent to criticize. It was more like a "hey, I wonder what happened here" question - like, I assumed that something happened in playtest that might have shown they didn't need as much emphasis, like maybe paying too much attention to setting elements muddled up the pre-game too much and whatnot, or turned out not to be as important as one might think, etc.

I'm still extremely stoked about playing it and hope to do so soon. Thanks again.

lumpley:
It's cool, none taken.

It turned out in play that you make setting like crazy, just by the "say what's obvious, plus a detail" rule. The setting elements the oracle provides sometimes come into play and sometimes don't, almost 50-50, but either way you make setting like crazy, so I didn't sweat it.

John, I'm not ignoring you. Your disappointment is a different, bigger, maybe harder one for me; I can't be like, "oh it turned out it didn't matter much in play" to yours. I'm just thinking about it.

-Vincent

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