Question - Clarifying re Keeping the Reversed Blow Die

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Ben Lehman:
Quote from: lumpley on January 15, 2008, 09:04:08 AM

Huh. I never really thought about it.

I suppose that just throwing away your reversing die and raising with two fresh dice wouldn't break anything, and it'd still be a more efficient use of your dice than throwing away two for a block or dodge.

-Vincent


...

I kinda disagree with this.

The effect of the reversed blow is that your next hit *has* to be big. That's cool, because it feeds into the escalating intensity of Dogs conflicts.

yrs--
--Ben

David Artman:
I'm confused:
Quote from: zornwil on January 15, 2008, 08:45:35 AM

...if someone has a suck hand, one thing you can do is force them to Reverse the Blow, such as put forward a 1 on a Raise, then they have no choice as they can't put forward 2 dice, and so they're tied down...
1) How do you put forward a 1 on a Raise, when you must use two (and only two) dice to Raise? (Fair enough, if you want to just say, "Whoops," and revise to read "put forward a 2.")
2) Why can't they put forward two dice to See... or, hell, ten dice? I though there was no limit on the number of dice with which you may See, as long as you are willing to take a fistful of Fallout?
3) What stops the other person from putting forward a single 2-value die and Reversing your Raise? It seems that all you're getting in this setup is your Reversal, your weak Raise, and then their easy Reversal--you've done nothing but "dump" a weak die (1) or dice (two 1s) just to open yourself up to an easy Reversal.

Help?
David

zornwil:
Quote from: David Artman on January 15, 2008, 11:06:21 AM

I'm confused:
Quote from: zornwil on January 15, 2008, 08:45:35 AM

...if someone has a suck hand, one thing you can do is force them to Reverse the Blow, such as put forward a 1 on a Raise, then they have no choice as they can't put forward 2 dice, and so they're tied down...
1) How do you put forward a 1 on a Raise, when you must use two (and only two) dice to Raise? (Fair enough, if you want to just say, "Whoops," and revise to read "put forward a 2.")

After Lending a Die, you only can Raise with 1 die.

Our group uses Lending a Die a lot.

Quote


2) Why can't they put forward two dice to See... or, hell, ten dice? I though there was no limit on the number of dice with which you may See, as long as you are willing to take a fistful of Fallout?

Sure, granted, and that's part of why I asked - because if I don't want to commit myself for a Reversal leading up to having to use the die I put forward, then I would put forward 2 dice, as you say, even though I might have to exceed the other player. 

Quote

3) What stops the other person from putting forward a single 2-value die and Reversing your Raise? It seems that all you're getting in this setup is your Reversal, your weak Raise, and then their easy Reversal--you've done nothing but "dump" a weak die (1) or dice (two 1s) just to open yourself up to an easy Reversal.

Help?
David


Nothing is stopping the other person from putting that forth, I'm not sure if I understand the issue/question in #3?

JamesDJIII:
re #3 - I would think that you would use the help die when you want to crush someone for sure. I think this would be true when you think you can force them to Give so you won't have suffer their See and subsequent Raise.

Or if you have a more than enough die values that even with a 1 die Raise (because you just lent a die), you figure it will be high enough that other guy can't Reverse that (or doesn't want to for the same reason).

lumpley:
I agree with Ben in most cases, but in the particular case Wilson wants us to consider - I reverse your raise with a relatively low die (because your raise was really feeble), but by the time it comes around to my raise I'd rather raise with higher dice than the one I used - I think that throwing away the low die and putting forward two higher ones is totally acceptable.

-Vincent

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