Cost vs. Revenue

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guildofblades:
Price per word may work ok for role playing games, but works out a whole less so when looking at other kinds of games.

For instance:

Our board games tend to have fairly short rules booklets. Take the Battle of Thermopylae for instance, which has rules that fit on a single sheet of paper front and back. Between first and second edition, we sold close to 1000 copies of that game so far, all but about 100 sold direct. Approximately $5,800 for two pages of writing. But that's not really an accurate representation of the work either.

I know that on the average day I spend maybe 90% of my time on business administration, marketing, web design and all varieties of paperwork pushing. I'm lucky if the rest can be spent on game design. And even then, that game design gets broken down into writing, map design, packaging design, research, alpha testing, etc.

Success can only be measured by the person undertaking the effort. To everyone else, its merely their own projection of what "they think" to be successful. For the person undertaking the effort, success will very much depend on the goals that person had set for the effort. When I started the Guild, I was intent 100% on turning it into a career. I measured each year and each project by whether it got me one step closer towards achieving that goal or not. Now that the Guild is my career, I measure projects by two standards. Return on investment and personal satisfaction the product gives me and those that play it. If I had a rewarding career in another field, I expect I could measure success entirely by that second criteria if I cared to.

Ryan S. Johnson
Guild of Blades Publishing Group
http://www.guildofblades.com
http://www.1483online.com
http://www.ms-crm-consulting.com

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