[D&D 3.5] "I don't play for endings" (way too long)

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Callan S.:
Nolan, do you want to ask people questions where they give their own answer, completely on their own, without any influence from you or anybody else?

masqueradeball:
Sorry, I have no idea what you mean by this statement. Are you saying I'm asking a leading question, or that I'm not asking a question at all? Well, I wasn't trying to ask a question, I was making a statement in response to your last statement, one that said as clearly as I could what my opinion on the issues at hand is. I figured you would respond by giving your opinion, from what I said, with the purpose being that we both would understand things more and thus be able to make better (i.e. more informed decisions). I said I hoped that I wasn't being contentious because I didn't just want to contradict you... if you want to end the conversation theres no reason for me to sit here and give an opposing side to things... Anyway, if you could explain what you meant maybe I could respond more directly.

Callan S.:
It wasn't a statement, I wasn't saying anything, I wasn't talking. I was asking a question. There's no ill will here, in fact I am listening very intently for just your answer. This is your choice, alone, quite seperate from any talk we could have had, because all I am doing is listening to you. Please excuse my shortness and relative silence. It is because I am busy listening only to you.

Nolan, do you want to ask people questions where they give their own answer, completely on their own, without any influence from you or anybody else?

masqueradeball:
Sometimes...

Balesir:
Quote from: Callan S. on January 29, 2008, 07:06:01 PM

Take your example where everyone has a 'volleyball league'. Why are they all calling it volleyball? That doesn't happen by itself - people invent sports independently all the time, but they name them all sorts of things. For everyone to name their variant the same (volleyball), there must be some central organisation which is telling them it's volleyball. It's sending out the message that it is. It'd have to be organised - you don't get hundreds of people making really different games, then naming them all the same just by chance.

Hmmm, let's change a few letters...

"Take an example where everyone has a 'football league'. Why are they all calling it football? That doesn't happen by itself - people invent sports independently all the time, but they name them all sorts of things. For everyone to name their variant the same (football), there must be some central organisation which is telling them it's football. It's sending out the message that it is."

I don't think this:
Quote from: Callan S. on January 29, 2008, 07:06:01 PM

It'd have to be organised - you don't get hundreds of people making really different games, then naming them all the same just by chance.

...is what happened.  It was just like with football - the game evolved in different environments in different ways.  The difference is that it's taking a while for players to realise the differences - perhaps in part because they aren't as obvious as picking the ball up and running with it or throwing it to other players - and deal with them.

As an analogy, I think you are the soccer player who has wandered onto the Aussie rules pitch - or maybe the other way around ;-)  What makes it worse is that the game rulebook has been rewritten to tighten the rules, but the other players are still playing the game they used to play because, well, it's what they play...

As Nolan has said, D&D3.5E has strong guidelines about explaining rule changes and notifying players of them up-front.  It's actually a pretty gamist-supporting system as written, but the nature of RPGs means that the unexpected can crop up and GM judgement is about the only tool for a gamist game in those circumstances.

The 3.5 game I'm currently running has a simple meta-rule: the GM may only make up a rule (a) by common agreement of all the players (if a rule is just dumb, for example) or (b) if no rule can be found that covers the situation.  Just when enough time has been spent looking, in the second case, follows a majority view!  The general message is "if you want to use a wierd ability, you'd better know where to find the rules on it!" :-D

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