Started by David Berg, January 28, 2008, 04:11:13 PM
Quote from: Remi Treuer on January 30, 2008, 12:11:32 AMthe intensely shared narration in the game was something I hadn't encountered much before. Usually people take responsibility for their own scenes, or look to the Producer, maybe with occasional input from other players. I think the amount of back-and-forth we saw happens when there's a bunch of people who are suddenly handed lots of narrative authority for the first time.
Quote from: Remi Treuer on January 30, 2008, 12:11:32 AMI'm glad there wasn't a, "Hey, don't do that" moment among the players.