[DiTV ] All the Dogs do is talk!

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JC:
Quote from: Noclue on January 25, 2008, 07:57:41 PM

Quote from: JC on January 25, 2008, 03:31:29 PM

we agree that everyone who participates in a conflict gets dice from escalation at the same time, right?

meaning that when someone escalates, they escalate the whole conflict for everyone involved


Nope. I don't agree. You get your dice when YOU escalate.


sorry, but I'm sure I'm right

in this thread, Vincent Baker says, about Afraid and DITV:

"if you escalate, you escalate the whole conflict."

you have the option of not rolling the extra dice if you prefer not to do so, to make a point

but the default is: when someone escalates, everyone gets extra dice

I got this wrong at first too

Lance D. Allen:
I'm with noclue on this one. I used to be incredibly active in this forum, and the way you describe it has basically never been the rule. I'm sure it would have come up if we'd all been doing it wrong.

You only get the dice when you choose to escalate. Escalating the conflict is, frankly, meaningless words, no offense to Vincent. It doesn't mean everyone rolls escalation dice, nor does it mean the fallout level goes up for the conflict, so therefore, it has no mechanical effect. Sure, when someone escalates the tension level goes up, but refusing to escalate can raise the tension as well.

Hm. But on further reading through that thread, he is pretty explicit. I don't know that he's necessarily talking about DitV as well, though. Nothing I read indicates to me that the rule applies to both games.

And on a final note, even if I'm wrong about this, I dislike that. By someone else escalating and giving you dice, it allows you to dodge the question of whether or not to escalate, and weakens the moral decision making process that makes DitV conflicts so powerful.

Dog: I'm gonna talk him down.
GM: Well, he shoots at you!
Dog: Cool, I get more dice to use to talk him down! Glad I don't have to worry about escalating to shooting to get those extra dice. Hard decision avoided!

David Artman:
Quote from: DitV GenCon05 Edition p.60

When you ESCALATE, you get to roll Stat dice for the new arena.
...
Now I don't have the dice to See your Raise. If I don't want to Give, I have to Escalate to match. Will I? Yes!
First rule quote (probably) isn't using a plural pronoun, when it would have been easy to do so: "When someone ESCALATES, everyone gets to roll Stat dice for the new arena."

But the second-person, plural pronoun in English is the same as the singular; perhaps the "you" is "the players?" Nope, the second rule quote makes it pretty clear that the GM hasn't escalated yet, considers it (for a split second), then does so.

Ben Lehman:
Dude, Lance, please do not pull the "I've been on the forum since ..." It's frankly embarrassing.

Folks, escalation and the dice from it has been a sticky issue for a long time in Dogs, and different groups handle it differently. Probably you aren't doing it "wrong."

Regardless, if you want the official answer, you'll have to wait until Vincent comes back from Dreamation.

Noclue:
Quote from: JC on January 26, 2008, 02:39:38 AM

Quote from: Noclue on January 25, 2008, 07:57:41 PM

Quote from: JC on January 25, 2008, 03:31:29 PM

we agree that everyone who participates in a conflict gets dice from escalation at the same time, right?

meaning that when someone escalates, they escalate the whole conflict for everyone involved


Nope. I don't agree. You get your dice when YOU escalate.


sorry, but I'm sure I'm right

in this thread, Vincent Baker says, about Afraid and DITV:

"if you escalate, you escalate the whole conflict."

you have the option of not rolling the extra dice if you prefer not to do so, to make a point

but the default is: when someone escalates, everyone gets extra dice

I got this wrong at first too


I see he's said that in a previous thread http://www.indie-rpgs.com/forum/index.php?topic=24389.msg237976#msg237976 as well. It may be too fine a point, but it appears that you do still have to do "something" appropriate to the new arena to get the dice. You have the option of not reacting appropriately (like ducking for cover or shooting back in a gunfight) in order to not roll in extra dice. I admit that's not functionally different to what you've stated above, but you wouldn't just get the dice unless your See was a reaction to the gunplay (I wonder if shouting "Don't shoot!" qualifies).

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