[DiTV ] All the Dogs do is talk!

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JC:
Quote from: Noclue on January 27, 2008, 06:12:10 PM

I see he's said that in a previous thread http://www.indie-rpgs.com/forum/index.php?topic=24389.msg237976#msg237976 as well. It may be too fine a point, but it appears that you do still have to do "something" appropriate to the new arena to get the dice. You have the option of not reacting appropriately (like ducking for cover or shooting back in a gunfight) in order to not roll in extra dice. I admit that's not functionally different to what you've stated above, but you wouldn't just get the dice unless your See was a reaction to the gunplay (I wonder if shouting "Don't shoot!" qualifies).


naturally, your see always has to be relevant to the on-going narration

but I think "something appropriate to the new arena" might perhaps be misleading

the way I see it, you can see or raise with anything that's within the arenas that have been used so far (assuming you don't yourself escalate to a whole new arena)

again, as long as it's appropriate to the on-going narration

so yeah, I think shouting "don't shoot!" qualifies (or maybe something more like "don't shoot Luke, I'm your father!")

lumpley:
The "if you dodge a gunshot, that means you're gunfighting" rule is mechanically crucial. Your players can ignore it if they have a point to prove, but as GM you can't deny it to them.

Without it - that is, if you can escalate only on your raise - I can put you out of the conflict on my raise without ever giving you the chance to escalate. This would undercut the spirit of the rules far worse than "if you dodge a gunshot, that means you're gunfighting" does.

The thing to do is to be serious about talking during a gunfight. If someone's shooting at you and you want to stay in but you don't want to shoot back, you better say something they can't ignore. Something that the gunfire can't possibly drown out.

-Vincent

Moreno R.:
Quote from: lumpley on January 28, 2008, 11:03:22 AM

The "if you dodge a gunshot, that means you're gunfighting" rule is mechanically crucial. Your players can ignore it if they have a point to prove, but as GM you can't deny it to them.

Without it - that is, if you can escalate only on your raise - I can put you out of the conflict on my raise without ever giving you the chance to escalate. This would undercut the spirit of the rules far worse than "if you dodge a gunshot, that means you're gunfighting" does.


Wouldn't saying "I draw my gun and take cover" or something like this (adding "i draw my gun" or something that point to the fact that you are going to return fire on your turn) take care of this, without taking away the chance to make a point dodging bullets without escalating to gunfight for people who want that?

I don't know, maybe we drifted the rules a little in our games, because we never had any problem in getting the escalation dice with the narration of the "see", if we wanted them, so we didn't have any problem in saying "you get the escalation dice only when you escalate in turn"

oliof:
Couldn't passing on free escalation dice or delaying getting the dice until one actively escalates something like a "soft give"? Putting out the dice as early as possible may be drawing a conflict out for too much, since some people feel obligated to fight until the last die.

On the other hand, if I don't want my dog to go shootin' for a conflict, I should probably just give, cut my losses and follow-up as soon as I deem it worthwhile.

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