[IAWA] Some minor questions...
John Harper:
Yeah, Vincent and I are agreeing, actually.
If "alcohol poisoning" was to come up as a really important thing in Jack Vance or Tanith Lee, you can bet it would be a demon, or curse from an evil sorcerer, or something with some agency. So, yeah... if it became a thing in a Wicked game, maybe it's best to quick write it up as an NPC demon-y thing to keep it from being a simple internal struggle. I totally buy that.
This would mean, of course, that now there is a demon of alcohol poisoning loosed on the world, with its own interests, that sticks around and is a problem outside the scope of a one-off moment or scene. This is pretty key, I think.
Lenny: That's a good question, and I bet my answer is obvious and not too exciting. The guy playing the drunk would talk about what his character did and said in the scene, and we would all listen to him. He would be all, "Long past the point of no return, I stare into the glass and try to talk myself out of it. But I can't. The last swallow goes down without a fight and it's all darkness." And we would all have some goosebumps and respond with nodding or "damn.." and relfect a little, probably, on a person we have known like that. And then we would carry on with the business of the game.
The business of the game being the conflicting interests that we established at the outset of the chapter. The drunk guy having his sad little moment in the bar is cool, but it's not what the chapter is about. We appreciate it, and it might even be a highlight that we talk about later, but Wicked, as a game we play to tell a certain kind of story, isn't focused there.
Navigation
[0] Message Index
[*] Previous page