[Primetime Adventures] unexpected upsides of new play style

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David Berg:
Hi Ron,

I think we're in total agreement here, but you lost me a little bit with your first paragraph, so I just want to check:

My expectation that Narr play would feel all weighty and serious was inaccurate.  I assume that some Narr play does feel this way to some players, but there's nothing inherent in the connection between this feeling and Narr.My experience that "that was easy and fun" is normal, and I am CA-savvy for not saying, "...so I guess it couldn't have been Narr!" like others (I guess?) have done.
Yah?

-David

P.S.  I've related the story of this game to a few gamer pals, and their reaction has been, "Sounds neat, but that isn't role-playing, Dave."  Heh.  I think they identify "roleplaying" by mode/feeling of SIS-experience (and, accordingly, Stance) -- which I honestly find quite understandable.  I think if I called this PtA game "story-gaming" instead of "role-playing", it'd go over fine.

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