[IaWA] Oracle Creation

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lumpley:
Nope.

So I created this massive oracle, 288 elements. (That's d6 x d6 x d8, is why.) Then I decided to do four 52-element oracles instead, so I went through the massive one and split them out. My guideline was: in each oracle, enough stuff specific to that oracle (so like, enough ghosts in the Unquiet Past, enough soldiers in God-kings of War) plus enough normal stuff for the ghosts and soldiers to interact with. Otherwise the Unquiet Past is all ghosts interacting with one another, with no merchants' sons or whomever to get caught up in it.

Somewhere in that process I alphabetized the lot.

Once I had my four oracles, I just sorted them each into a random order and slapped cards on them down the line. So no, I did absolutely no planning about which elements got which cards.

-Vincent

Valvorik:
The entries are also good mix of (a) places; (b) individuals; (c) groups/organizations/communities; (d) events; (e) objects - sometimes alone and sometimes intermixed, generally bespeaking goals/interests/directions that can then be imagined to contrast/conflict etc.

E.G. Unquiet Past is (very rough quick review) Place (12); Person (34); Group (12) ; Events (5); Object (3)

Rob

Garth:
I've been thinking that a great source of new oracles would be those 'lists of adventure hooks' one finds in many gaming books.

Like, I have an Arabian Nights book with a list of 100 adventure ideas.  It really isn't hard at all to tweak those into oracle elements.

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