Controls, DeBuffs and PC avatars
FredGarber:
What you're looking at is: If players get to the point where they're at combat, then PvP combat is unbalanced. How did they get to the point where the one player felt he had to take on the entire group to get what he wanted? Did he realize that the group of PCs would be able to take him out so quickly?
Whatever the conflict was about, you had a player was so invested in it, that he was willing to go to PvP! That's what interests me. What was the Situation that the player posed? Is he still interested in his avatar pursuing a goal that leads him in direct conflict with the rest of the PCs? Could that Situation have been modified or adjusted where the party bickering, but it doesn't result in PvP conflict?
John Adams:
Fred: See the thread linked in the OP for details. The player cam to me with a cool idea, we decided to go for it. Nothing for him to gain, no animosity, just pure story.
FredGarber:
Ok. Read original thread, and it seems like the Situation was "A Fire Demon posesses Tusk and makes him go nuts." It sounds like your group has the personal drama under control. I've played in other groups where players would propose ideas to the GM for their character that, indeed, were very interesting, but they also totally hijacked the evening's story from the other players. Doesn't read like that here, so good job you!.
You could tinker with your system to give a player more outs, but if you introduce a mechanic for a PC to control/debuff another into nothingness, then you have to be prepared for it's use. Personally, I'd nerf all the high level controls/debuffs, because you have a stronger dynamic of "I interact with the SiS through my avatar" than you have a dynamic of "This is a world with these sorts of control/debuff spells." Since interacting through the avatar is so important, then you need to forcibly bend your mechanics away from disallowing your player from interacting through her avatar.
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