[Sorcerer] GM stumbling blocks

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Yokiboy:
Quote from: Christopher Kubasik on February 05, 2008, 06:09:28 PM

It's not about forming an attachment to the character so that you're afraid to lose the character or whatnot.  (In this, Marv and I differ -- I don't think Sorcerer is different than other games in that you need to have special relationship with your character or something.  But that's not to say Marv is wrong with how he plays.)

Yeah "attachment" might not be the correct term, but you certainly must have an interest in your character and in telling his/her story.

Chris, that post explaining how Humanity works in actual play, is absolutely brilliant!

TTFN,

Yoki

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