Spione Dry Run For OrcCon
jburneko:
Quote from: Ron Edwards on February 11, 2008, 07:16:25 PM
It's also interesting that I'd considered permitting Supporting Cast to reach positive outcomes and "escape" the story via Flashpoints, and decided against it after some playtesting. Jesse's right - if you don't disclose, those characters are doomed.
This is confusing. I though the only restriction on removing Supporting Cast members via Flashpoints were the same ones for all Flashpoint narrations. That is Principle Players narrate in interest of the Principles and vice versa for Non-Principle Players.
Doesn't this mean that a supporting cast member could have a positive exit if the Principle Player uses their narration to remove the character favorably? Such as having a loved one escape to safety?
Similarly couldn't a non-Principle narrate a Supporting Cast member defecting to the other side which isn't great but isn't exactly death and imprisonment either?
Jesse
GreatWolf:
Quote from: Ron Edwards on February 11, 2008, 07:16:25 PM
I appreciate the kind comments from you both, and I'm glad you like that feature.
Does anyone remember the "dangerous and wrong" comments made about the Trespass notion (then called something else) in Zero at the Bone?
What made the difference for me was the adjustment from "worst thing that you've done" to "a bad thing that you or someone you know has done". There's just enough wiggle room in that to make a difference. Now, each Trespass represents something morally abhorrent from a player's experience, but not necessarily due to his commission. That has enough "punch" to make the game spin.
GreatWolf:
Quote from: jburneko on February 11, 2008, 07:47:48 PM
This is confusing. I though the only restriction on removing Supporting Cast members via Flashpoints were the same ones for all Flashpoint narrations. That is Principle Players narrate in interest of the Principles and vice versa for Non-Principle Players.
Doesn't this mean that a supporting cast member could have a positive exit if the Principle Player uses their narration to remove the character favorably? Such as having a loved one escape to safety?
Similarly couldn't a non-Principle narrate a Supporting Cast member defecting to the other side which isn't great but isn't exactly death and imprisonment either?
Jesse,
My understanding of the game is that, while you could certainly narrate all those things for a Supporting Cast member, none of them would count as an exit from the story. So, yeah, during Flashpoint, your Principal's Turkish girlfriend successfully flees Germany to the States. Yay!
But now the CIA rounds her up and interrogates her, to get further information on your Principal. Or maybe she is haunted by the memory of your Principal, pining after him, making little phone calls to his flat in Berlin, not knowing that his phone is tapped. Or...oh, I don't know. Other bad stuff.
Apart from the Fate Deck, the only exit for a Supporting Cast is death or imprisonment. Until then, the story still has its hooks into him and will not let him go.
Moreno R.:
Quote from: GreatWolf on February 11, 2008, 08:12:31 PM
My understanding of the game is that, while you could certainly narrate all those things for a Supporting Cast member, none of them would count as an exit from the story. So, yeah, during Flashpoint, your Principal's Turkish girlfriend successfully flees Germany to the States. Yay!
But now the CIA rounds her up and interrogates her, to get further information on your Principal. Or maybe she is haunted by the memory of your Principal, pining after him, making little phone calls to his flat in Berlin, not knowing that his phone is tapped. Or...oh, I don't know. Other bad stuff.
Apart from the Fate Deck, the only exit for a Supporting Cast is death or imprisonment. Until then, the story still has its hooks into him and will not let him go.
Yes, and more than that: the story end only when all the supporting cast for both principals are "out of the story" (pag. 165), so if someone narrates during a flashpoint that one character from the supporting cast flee to the USA, the story can't end until (1) someone narrates that something happen to that character that kill or imprison him/her, or (2) the principal's player, having Disclosed, use the Fate Deck to get him/her out of the story.
If the principal's player don't disclose the trespass, all the principal's supporting cast MUST be killed or imprisoned at the end of the story.
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