Getting a Game Ready for Release

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was_fired:
At this point unfortunately I can't see myself as doing much to get it in peoples' hands.  In a few weeks I'll be getting out of college at which point I will either find a gaming group or not.  If I do and I start running a game then odds are it will use TOCC unless I find something I like more.  I will continue to improve the game and the latest patch should be leaving its beta stage soon and be put up for download within a few weeks, but I can't do much more than that.  I don't have the charisma for marketing nor do I have the raw talent required as a GM to make it appear that impressive at a convention.  It's proved a good enough game that one of my former players started his own campaign and another will be starting one up.  If that ends up producing something big then wonderful, but I won't get my hopes up. :)

Luke:
Was_fired, those are all fallacies. Raw talent and charisma? Not needed. As you noted, your game will rest on its own merits. But if you're serious about it, you've got to get it out there, got to get the game exposure.

On the other hand, if you're content to simply play it with your group, that's cool, too!

-L

JustinB:
Quote from: was_fired on April 09, 2008, 04:11:15 AM

At this point unfortunately I can't see myself as doing much to get it in peoples' hands.  In a few weeks I'll be getting out of college at which point I will either find a gaming group or not.  If I do and I start running a game then odds are it will use TOCC unless I find something I like more.  I will continue to improve the game and the latest patch should be leaving its beta stage soon and be put up for download within a few weeks, but I can't do much more than that.  I don't have the charisma for marketing nor do I have the raw talent required as a GM to make it appear that impressive at a convention.  It's proved a good enough game that one of my former players started his own campaign and another will be starting one up.  If that ends up producing something big then wonderful, but I won't get my hopes up. :)


was_fired, since marketing includes posting on message boards on the interwebs or handing out flyers at conventions and game stores, I don't see that charisma factors in as much as you think. To clarify my question, are you only willing to run games with your friends and post this game for download from your website and not do any other marketing or promotional activity?
If so, it would be very difficult for word of its existence to spread at all. If you're interested in getting strangers to play your game, you'll have to put some work into getting it exposure. Which, I suppose, leads me to a bigger question: What are your goals for publishing this game?

was_fired:
Abzu: Talent as a GM matters when you try to promote a game system by running it for others so that doesn't seem like a fallacy to me.  Charisma matters when it comes to convincing people they should try a game before seeing it played.  Finally while a game rests on its own merits a system does not since that's only part of the formula used to decide the quality of a game.

Justin: I just can't see myself as being the kind of guy to hand out fliers or hang around talking my game up at gaming stores.  I have no trouble with promoting on the web so long as it doesn't cost me (the monster site for instance) and talking about it a bit on message boards and if anyone did pick it up I would be glad to provide support for them, but so far none has been asked for.  I suppose my only goal for getting the game out there is the knowledge that I wrote a game system that people enjoy playing.

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