my first post, my CCG, and pictures!
williamhessian:
Wow, i havnt heard or played of any of those grid games. Which scares me a bit. I wonder if im overlapping concepts that have already been done.
Nev,
As far as your collectableness idea, I actually have the opposite attitude. But i come at it from a much different point of view. I grew up collecting baseball cards, i never played magic but i always wanted the cards, more for the art than the game and am an artist more than a card game creator. My love of games, playing them and creating them was recently reinspired when I started drawing these tiny bunnies: http://www.etsy.com/shop.php?user_id=5024954
I've sold about 40-50 of them and have been also hiding them around in parks. I also do miniature artwork hunts. In the process of doing all of that, and seeing these bunnies I thought it would be really neat to have people realize later on that these prints were actually part of a game. So I have people that collect my goofy little drawings without any game or purpose attached to them. I'd love to do the same thing with these and hide some framed cards in goofy locations and trade some in artist trading card (ATC) markets and market them as artwork on one hand and also market them to game players and later the game players can realize that they are also art prints.
I am not trying to market the game nationally or sell the game to a publisher, and the reason for that, is that I dont want my idea mass produced. I would much rather be a grassroots things that grows from within, and build a neat base and mixture of artists and game enthusiasts. Whether or not they are succesful as a game or as an artwork is what I need to work on. I have a good group of artists that might want to submit artwork and help distribute their own cards to collectors. Granted I will be paying for a lot of the printing, and doing all the leg work, but in the end hopefully people become interested in the concept and want to be apart of it.
I might be trying to merge two worlds that dont fit together, but im stubborn and enthusiastic about it, and therefore i am going to give it my best shot. If i get some printing done by June, I plan to use my Miniature Artwork Hunt Art Tour in June 2008 as a way to begin hiding cards in the Midwest and Westcoast cities and parks across the country. If nothing comes of the game, i still get to hide art prints in parks, and I love doing that. Heres more art tour info if you are interested: http://www.williamhessian.com/arttour.html
Probably more than you ever wanted to know.
But I'd like to hear your thoughts.
William
Nev the Deranged:
Nothing to be scared of. Certainly it's a good idea to check out games with similar concepts or mechanics, both to make sure you aren't being too derivative, and also to get ideas for your own designs. No game is 100% new, and for the most part, the game design community is unconcerned with borrowing and reworking mechanics and such. There's room on the shelf for many variations on similar themes and concepts.
You have some unique and interesting ideas about distribution. I've actually given thought to some similar concepts, as the idea of games one might sort of stumble into appeal to me greatly... I'm not sure how practical it is to actually pull off, though. The attempts I've made along those lines generally led to a lot of wasted effort, in that you cannot force a finder of your item to care about it, or guarantee in any way that it will be found by someone who would. The idea remains intriguing, though.
Are you familiar with GeoCaching? (www.geocaching.com)
williamhessian:
I am familiar with geocaching, although ive never done it, i know lots of really cool people that do. I'm a big fan of that type of stuff.
My current idea, tell me if you think it has any possibility of working (which it might not) is offering one free card (maybe two or three actually) to anyone in the world with a SASE. included in their free card, would be an offer challenging the person to hide one of their cards, take a picture of where it was hidden, send it to me and I will in turn send them 2 cards. If they hid all 3 cards, they would get six cards (up to a maximum of 10 cards-enough for a deck).
***warning....i begin to ramble on below....read at your own risk***
This process would allow for hiding of cards to take place all over the place at one time, meanwhile getting people involved into the game on a more active level. Not to mention then seeing their hidden card on the website. Now as you mentioned, with anything hidden, you are going to get 90% of the time, not the response you are looking for. So a lot of cards will be sacrificed in the name of hidden treausres never to be seen nor heard from again. But a small percentage of people will be hooked by this card and want to know more.
I am running into the same conflict i always do with this type of project. I would love to do the hidden thing and spent time and money making the game something special, however to be three years down the road wondering why i spent all this time on something that hasnt really gone anywhere would be a shame. I like my gameplay enough that maybe its not a good idea to make the cards so painfully hard to come by. Then again, ive never been a fan of mass production and prefer one of a kind attention to all works, even print runs of a card game.
I also find myself wondering if my monster designs make the game less artistic. While i like my creatures, I dont want the game to simply appeal to kids, nor turn anyone away. I want to classify my game a bit. Then I wondering if I trying to create two games at once here.
I'm going to try to write my rulebook 3.0 and see if I can determine what I really want to do with this game.
William
williamhessian:
http://beardedbunnyblog.blogspot.com/2008/02/45-art-cards.html
Nothing too new here:
I just copied some of my description earlier in the thread to a blog and posted a picture of my first 45 cards laid out. I still need to color them, and start building them on photoshop. But for now, I have 45 playable cards.
So if you want to see two pictures of my first 45 cards. Click the link over to my blog.
Thanks.
Any questions, I'd love to answer.
Billy
Nev the Deranged:
I really dig the artwork. I'd say that's a major point of interest, rather than a detracting influence. The creatures are quirky and unique, which appeals to quirky and unique people of all ages, not just kids.
I have tried setting up "findy" things similar to what you describe, both via geocaching (which is a community of individuals dedicated to finding things of this sort), and through various other mediums, and had pretty much zero luck. I don't mean to be discouraging, I'm just saying it needs a lot more thought about how to go about it in a manner that might be more satisfying. If you can make something work, my applause will be among the loudest.
For now, though, I'd focus more on playtesting the hell out of the game and making sure you have something worth sharing before you launch too far into how you plan to share it. Putting the cart before the horse, so to speak. I think it has promise, but then, I'm basing that on some card art and little else, so that's not saying much.
I'm debating myself which, and how many, of my projects I might bring to FMW, if any at all. It'll depend a lot on what I'm jazzed about closer to the event itself, which may be just playing other people's stuff..
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