my first post, my CCG, and pictures!
williamhessian:
Nev, thanks about the artwork. I have a few card designs completed i would like your opinion on, i will be uploading them soon.
I do agree that hunts in general are very hard to pull off. I have had success doing my miniature artwork hunts in communities. I've done three very successful ones so far (see: http://www.williamhessian.com/projects/arthunt.html ). On the other hand this is something very different.
I wonder if it would be possible to convince (or pull off without prior knowledge) of hiding large numbers of these cards at comicons, game conventions, etc. where you know the target market is already there, and that the hidden cards would actually be something they might enjoy.
anyways, cart before the horse, as you mentioned. Which is a good point. Playtesting has been a blast for me at this point, I really want to get a few prints made, even if very crude, simply to get people outside of my circle of friends to play it. And as was mentioned earlier in this thread is the daunting task of creating a simple easy to follow rulebook. That is one of my main goals in the upcoming month.
Nev, ideally i'd love to throw at you one copy of all 45 cards made at Forge Midwest and let you play or pass it on as you see fit. I would also be very interested in seeing your games you have created. I would especially like to play them.
my own record in the game is 14-3. and ive watched 8 other games. each game consists of a best of three series. i plan to play with all of my friends one on one and then hold a tournament for the game here at my gallery, and see how it all plays out. should be a fun way to playtest and distribute the game.
williamhessian:
Just an update to my cards. I currently am playtesting a few new additions to my game. I have just finished the third draft of my rules. I've been working on a playtest response form, for those who playtest my game to give me constructive feedback.
and.....
Card design
http://beardedbunnyblog.blogspot.com/2008/03/evolution-of-monster-cards.html
Please check out the link to see the pictures of some sample card designs I am playing with. I would love some feedback on the look of my cards. Any response would be appreciate on my end.
btrc:
Interesting design. My only question is about the "hidden" cards. Since adjacency is important, how do you handle flipping these cards over? After all, flipping them over right to left gives a different set of adjacencies than flipping them lengthwise. Do you simply get to choose the orientation you want after revealing it, or do you have to choose one way or the other and live with the result (which might be illegal if it ends with a brickwall adjacent to another card).
Greg Porter
BTRC
williamhessian:
BTC, great questions.
cards are always facing you, and opponents cards are always facing them. Therefore there is only one up, down, left and right for each card. Therefore playing a card face down (hidden) on any spot would already determine its orientation.
and brick wall cards cant be hidden. they always must display which side will be blocked from play, and no card hidden or not can exist on the blocked grid spot.
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