my first post, my CCG, and pictures!
Ron Edwards:
Hiya,
Usually, images aren't a good idea in Forge posts. I've been known to edit posts to change images into links, although I always put in a note when I do.
In this case, the images are important to the discussion, so the ones posted so far can stay as they are. However, for the rest of the thread, now that people have the basic idea of what the cards look like, please make links to the images, just links, so the pictures don't show up here.
Best, Ron
Forge moderator
_haroharo_:
Hi William,
The game looks interesting but what I am concerned about is how does it play? From what I understand gameplay will take place on some sort of grid-type of field where you can place cards next to each other. Is this correct? If so, this reminds me greatly of Triple Triad which is a card game in the Final Fantasy VIII videogame( http://en.wikipedia.org/wiki/Triple_Triad#Triple_Triad ) although it seems a more complex version of that game as you plane to add special feautures to the sides like brick walls, etc. I like that it is easy to play but have you gathered feedback from players about the gameplay? Specifically, playtesters who are not your friends who critiqued anything or have commented on the actual fun factor of the game? I have a PlayStation Portable application for Triple Triad which I actually found quite addicting, but I was playing against a computer. Would this game actually be something you would want to bring to your friends to play? Why would I dump Magic: The Gathering for a simpler game that - excuse my phrase - is a dumbed down card game? Also, would I want to play more than one game in a row?
So far your idea is good in that the gameplay is simple, the cards will be collectible with nice art, you'll hold give-a-ways, etc. But the main concern is how fun the game actually is.
Best of luck,
_haroharo_
Willow:
Welcome to the Forge!
The images look cool. I'd play a game with those.
I believe I read something about Guild of Blades starting up a POD Card Game service this year, though you'd have to get the details from them.
Ron Edwards:
Here are the threads that Ryan (Guild of Blades) posted about that: POD card printing, maybe and more recently (briefly), Guild of Blades, 2007 year in review. Also, Nate Peterson has a lot of experience getting cards printed well and cheaply, so maybe he can add some pointers.
Best, Ron
williamhessian:
Nev, the theme of the game is sort of an orgy of monsters. I wanted to leave the world vague enough to be open to all possible characters/monsters. So it is a lot more along the lines of your random monsters throw down description at this point. You touched on a point of focus for me, which is having a card design that is completely wordless, and vague, yet mysterious. Once you learn the basic rules everything makes sense. The BETA testing concern is a very good one, I am currently building a list of interested people through craigslist and a few other forums to beta test once my prototype printing is finished.
Moderator Ron, I understand. No more images will be posted. Links from now on, thanks for the heads up.
Haro, you hit on some interesting points. My game is similar to Triple Triad actually, which I never got into enough to understand the core workings of that mini game. My game is slightly different because the grid is not limited to 9X9, it is an endless grid. Plus, as you mentioned the special characters add a different strategy to the game. As far as your concern for fun factor, that is basically what I need to find out next. I dont think my game will be a game people stop playing magic:TG for. Its more a game that deals with a different system of strategy and gameplay that hopefully is a fun alterior to already successful popular games. Playing more than one game in a row shouldn't be much of an issue because the games are extremely varied and different from one to the next.
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