Started by Christopher Kubasik, February 21, 2008, 12:34:25 AM
Quote from: Moreno R. on February 24, 2008, 03:07:23 AMRemembering my last time in Glorantha (it was a lot of time ago: we still used Runequest II...), I didn't have a lot of problem in "starting small" in the geographical sense, as in the "mythic" sense. I really didn't know how to convey even a tiny part of the Gloranthian Myths to the players. I had them start as a little Praxian tribe in the Wastes (little tribe, little contacts, little knowledge of the world), but even then I had a lot of problems in trying to show, in the SIS, even the different cults of praxians and the neighboring states, and when the tribe move to central Prax with Lunars and Templars and all of that it unraveled quickly. How did you address this problem in a quick convention game? Even if you use as setting a very little village, they still have a rich pantheon of gods around.
Quote from: Christopher Kubasik on February 25, 2008, 04:35:55 PMI don't know if that helps, but that's the bet I've got.