Started by Christopher Kubasik, February 21, 2008, 04:03:50 PM
Quote from: lumpley on February 23, 2008, 01:15:25 PMA cool thing is, your own two best interests don't even have to be mutually compatible. Your best interests are valuable for the conflicts they create, not in the achievement of them.
Quote from: Christopher Kubasik on March 01, 2008, 11:18:31 AMSomething I finally saw, which I didn't see the night of the con game and which really led to some confusion and a little frustration, is that the system is designed to put the brakes on taking another PC out. You can't, in fact do it in the unit of time that encompasses the three round resolution. Now, I might just be being a scaredy-cat. But I think that one of the problems we had the night of the con game was a lack of world around the PCs. We were just these characters in conflict that changed CGI green screen backgrounds from scene-to-scene. I didn't feel like we were in a specific place; we lacked an interconnected world of locations, culture, and points of view that the PCs lived in and made choices about.My guess is that part of the game is to go slowly and accrete details as we go, scene by scene.
Quote from: Christopher Kubasik on March 01, 2008, 11:18:31 AMBut I still want to know, "Why three rounds?" As far as I can tell, since the model is completely different than the ablative model of most conflicts (we wear each other down till one of us can no longer do anything, and then it ends) you had to come up with some method of actually ending the darned thing. Is that it? You needed to pick a number of rounds to make it finite, and three was the number you picked?
QuoteI'm just curious: Do you sketch out maps at all while doing these early creation phases? Are any other details of the world generated while fleshing out the Oracle details and characters? By that I mean, "If my PC is a merchant, let's have a big market in a walled city where he arrives every month." Honestly, that seems to heavy handed and like a lot of extra fat. But it seems like if there's noting defined but the elements sketched out from the Oracles and the Characters, there's not enough detail of a world for the PCs to exist inside of. I know that the rules say to build timeline and maps between game sessions. I'm curious what else might be done before the first scene of play.
Quote from: lumpley on March 03, 2008, 01:18:38 PMThere's a further rule that's important but I didn't draw any special attention to it in the text, something like "whenever anybody asks you to describe or explain something, do," with the implication that your description is more or less authoritative. It's not just a matter of everyone throwing out details in the midst of action. I can turn to you and say, "hey, tell us about the religion of the horse tribes?" and you can lead us in some real world building. That's when most of the maps get drawn in our games, too, not between sessions. Somebody's like, "what does this city look like?" and there are a couple of us who can't answer the question WITHOUT drawing a map.