[DitV] Judges in the Mega-City - alternate setting

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zornwil:
You raise a good point re the adventure aspect.  Here's a couple thoughts. 

One I said already, which is I would take as a model those stories where Judge Dredd is sympathetic and use those as the model, but that might just be me.  I raise this though to answer the "community" part.  In those stories, he's clearly not divorced, and we see the purpose of the judge as truly a peacekeeper and controlling point. 

The other is, I think, you sort of hit the nail on the head with the dinosaur example, and here's the way (perhaps) to meld the action and the judgement, which is that you have judges presented with choices about which are greater evils and which to prioritize, which can play into that.

Although really you have to admit/set expectations that the action is secondary to the judgement.  Or if you flip those, maybe then you could play my version of Action Dogs for Judge Dredd.... ;)  Seriously, though, I think it is a fundamental issue in that what I think of when I think of Judge Dredd are the stories where he's had to consider mercy and pass "reasonable" (in context!) judgements; others will think of, as you say, stopping the mugger of the little old lady and then suddenly the dinosaur appears.  Or just big kill-'em-all Block Wars.  I'd suggest all 3 of these latter alternate understandings of Judge Dredd are all 3 separate games, and only the first is Dogs in the Vineyard.  The 2nd version MIGHT be playable using the Conflict Resolution mechanics but introduce so many action aspects that it may or may not hold together, and that's where we've been playing around using Action Dogs.  The third sounds like a good octaNe game, or some similar action system.

But to your point, Darren, the players have to get on the same page on what we mean in playing "Judge Dredd." One thing if I were running this settnig is have a list of the moral imperatives the Judges live by, and that would be a simple, high-level, philosophical list - just as with the Faith in the book.

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