[Spione] A successful, thought-provoking first go

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eddee:

Just to add from the email discussion after the game this came up:

Mike said:

> I thought it was interesting that neither the principals or we as
> players ever investigated why they were spying on the people they were
> spying on. The lack of interest in any purpose to what is going on,
> aside from the fact that both had a kind of rationale for who they were
> working for... well, I'm not sure exactly what it means, but it seems
> significant.

I replied:

Looking back on it today I had a nagging feeling about this - If this was a spy novel I would feel cheated I never knew why the CIA were spying on British delegation at Nato, though I felt the writer's group who sometimes assisted getting writers out of the east and who maybe, in part, funded by the CIA, seem ripe for being spied on by the east germans - so I didn't feel investigation was needed there.

I really enjoyed the game and very much like steve (... or was it Malc's) idea of running a 40s, 50s, 60s, 70s, 80s series of evenings with each possibly slowly interlinking.


Now - looking at all that it occurs to me the idea of a series of different decade sessions, with occasional interlinking characters, one could do really nice things - such as: implications of what had happened to a character (eg rise/fall in fortunes, had kids, ) in the decade between sessions and even have characters presumed to be dead or working for one agency turn out to be alive or doubles in another session hence shedding a different light on the events of a previous evening!
-ed

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