Amazing Series of Sorcerer Threads on SG

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Moreno R.:
Christopher Kubasik added another thread to the series:

[Sorcerer] Mechanics, Fiction and Social Creativity

Per Fischer:
It MUST be Christmas :)

The threads (and the following debate) are indeed very useful, Jesse. Thanks.

Per

Marshall Burns:
So, in Sorcerer you can, in theory, achieve anything provided you are willing to pay the price (i.e., if flirting won't get the girl home, and being more forceful won't do it, and being ominous and threatening won't do it, well, maybe pulling a gun will do it...), and this is built into the resolution mechanic?

Crap.  I ripped it off without even realizing it.
-Marshall

jburneko:
Quote from: Marshall Burns on March 10, 2008, 09:23:56 AM

So, in Sorcerer you can, in theory, achieve anything provided you are willing to pay the price (i.e., if flirting won't get the girl home, and being more forceful won't do it, and being ominous and threatening won't do it, well, maybe pulling a gun will do it...), and this is built into the resolution mechanic?


Yes, but an important point I was trying to make is that because there are no Stakes in the PtA or Dogs sense by the time your first few tactics fail (or Succeed but don't yield your agenda) the entire nature of the scene will have likely evolved such that "going home with you" is no longer even the point.

Jesse

Ron Edwards:
Hold on, guys, I want to follow up on the issue of intention/stakes here in some detail. I'm preparing a pretty dense post toward that end. That's not to shut things down, but it might be helpful to review [Sorcerer] Questions about stakes in the meantime.

Best, Ron

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